I'm generating objects from an array which I've defined like this (It's not limited to these three):
var links = [['Linkedin','img/linkedin.png','-300','-230', '600'],
['Google+', 'img/google.png', '0', '-230', '600'],
['Twitter', 'img/twitter.png', '300', '-230', '600']];
Now it goes through the each loop to create and add the objects to the scene by Three.JS like this:
$.each(links, function(i, item) {
var thisItemTexture = THREE.ImageUtils.loadTexture(item[1]);
thisItemGeo = new THREE.CubeGeometry(60, 60, 60,1 ,1 , 1);
thisItemMat = new THREE.MeshBasicMaterial({map: thisItemTexture });
thisItem = new THREE.Mesh(thisItemGeo, thisItemMat);
scene.add(thisItem);
thisItem.position.x = item[2];
thisItem.position.y = item[3];
thisItem.position.z = item[4];
thisItem.castShadow = true;
thisItem.receiveShadow = true;
});
The question is:
How can I access the objects that I've made in the each loop above?
question from:
https://stackoverflow.com/questions/19426559/three-js-access-scene-objects-by-name-or-id 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…