I recently changed an application from using the following for dev:
DropCreateDatabaseIfModelChanges<Context>
To using:
public class MyDbMigrationsConfiguration: DbMigrationsConfiguration<GrsEntities>
{
public MyDbMigrationsConfiguration()
{
AutomaticMigrationsEnabled = true;
AutomaticMigrationDataLossAllowed = true;
}
}
In my db context I have:
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
// Tell Code First to ignore PluralizingTableName convention
// If you keep this convention then the generated tables will have pluralized names.
modelBuilder.Conventions.Remove<PluralizingTableNameConvention>();
//set the initializer to migration
Database.SetInitializer(new MigrateDatabaseToLatestVersion<GrsEntities, MigrationConfig>());
}
I have overridden Seed(context) in DbMigrationsConfiguration using the AddOrUpdate extension where I was just using Add before with seeding on the drop db (DropCreateDatabaseIfModelChanges).
My confusion is that the Migration runs with each start of the application regardless of there being any changes to the DbContext. Each and every time I start the application (library run through a service) the initializer runs as does the Seed. My expected behaviour is a check whether a migration is necessary (behind the scenes check to see if model matches physical db) then update any new/removed tables/columns and only run seed if something has changed.
In my testing seed runs every time, which is workable but seemingly inefficient and was not what I expected. Unfortunately the MSDN documentation is quite limited.
Am I completely misusing MigrateDatabaseToLatestVersion? Is there any way to get the behaviour I expect (i.e. only seed if there is a model change) or should I just change my seed method to expect to be run every application launch?
question from:
https://stackoverflow.com/questions/10822618/confusion-over-ef-auto-migrations-and-seeding-seeding-every-program-start 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…