This should give you what you need:
public static int getLinnearRandomNumber(int maxSize){
//Get a linearly multiplied random number
int randomMultiplier = maxSize * (maxSize + 1) / 2;
Random r=new Random();
int randomInt = r.nextInt(randomMultiplier);
//Linearly iterate through the possible values to find the correct one
int linearRandomNumber = 0;
for(int i=maxSize; randomInt >= 0; i--){
randomInt -= i;
linearRandomNumber++;
}
return linearRandomNumber;
}
Also, here is a general solution for POSITIVE functions (negative functions don't really make sense) along the range from start index to stopIndex:
public static int getYourPositiveFunctionRandomNumber(int startIndex, int stopIndex) {
//Generate a random number whose value ranges from 0.0 to the sum of the values of yourFunction for all the possible integer return values from startIndex to stopIndex.
double randomMultiplier = 0;
for (int i = startIndex; i <= stopIndex; i++) {
randomMultiplier += yourFunction(i);//yourFunction(startIndex) + yourFunction(startIndex + 1) + .. yourFunction(stopIndex -1) + yourFunction(stopIndex)
}
Random r = new Random();
double randomDouble = r.nextDouble() * randomMultiplier;
//For each possible integer return value, subtract yourFunction value for that possible return value till you get below 0. Once you get below 0, return the current value.
int yourFunctionRandomNumber = startIndex;
randomDouble = randomDouble - yourFunction(yourFunctionRandomNumber);
while (randomDouble >= 0) {
yourFunctionRandomNumber++;
randomDouble = randomDouble - yourFunction(yourFunctionRandomNumber);
}
return yourFunctionRandomNumber;
}
Note: For functions that may return negative values, one method could be to take the absolute value of that function and apply it to the above solution for each yourFunction call.
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