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ios - How to handle gesture in another ViewController Swift?

I have a customSwitch UIView class, and inside that class, I am applying some tap and pan gestures on it. Now, I have made that class as a component, like I can reuse it anywhere, but the problem is that I am not able to get the pan and tap gestures of that custom switch if I declare that custom switch class anywhere else. My question is how do I access those tap and pan gestures? Thanks.

CustomSwitch.Swift

class CustomSwitch : UIView {

var minMaxButtonConstraint:CGFloat = 0
var buttonLeadingConstraint:NSLayoutConstraint!
var isSwitched = false
var tapGest = UITapGestureRecognizer()
var panGest = UIPanGestureRecognizer()


var button:UIButton = {
   
    let btn = UIButton()
    btn.translatesAutoresizingMaskIntoConstraints = false
    btn.layer.cornerRadius = 6
    btn.backgroundColor = .white
    btn.imageView?.layer.transform = CATransform3DMakeScale(1.5, 1.5, 1.5)
    btn.addTarget(self, action: #selector(switchDirection), for: .touchUpInside)
    return btn
    
}()

override init(frame: CGRect) {
    super.init(frame: frame)
    self.layer.cornerRadius = 10
    self.backgroundColor = .switchGrey
    setupViews()
}

func setupViews() {
    addSubview(button)
    declareGestureRecognizers()
    
    NSLayoutConstraint.activate([
        
        button.topAnchor.constraint(equalTo: self.topAnchor, constant: 4),
        button.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -4),
        button.widthAnchor.constraint(equalToConstant: 12),
        
    ])
    
        // Taken these constraints separately so that a reference can be maintained to these constraints and can be changed when needed
        buttonLeadingConstraint = button.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 4)
        buttonLeadingConstraint.isActive = true
}

func declareGestureRecognizers() {
    
    
    tapGest = UITapGestureRecognizer(target: self, action: #selector(CustomSwitch.tapped))
    self.addGestureRecognizer(tapGest)
    
    panGest = UIPanGestureRecognizer(target: self, action: #selector(CustomSwitch.panned))
    button.addGestureRecognizer(panGest)
}


//MARK:- GestureRecognizers

@objc func tapped() {

    switchDirection()
}

@objc func panned(_ panRecognizer: UIPanGestureRecognizer) {
    
    let translation = panRecognizer.translation(in: self).x
  
    switch panRecognizer.state {
    
    case .changed:
        if translation >= -13 && translation <= 13 {
            if minMaxButtonConstraint + translation <= 13 {
                buttonLeadingConstraint.constant = minMaxButtonConstraint + translation
        }
    }
        
    case .ended:
        switchDirection()
        
    default:
        print("Default")
    }
    
}

@objc func switchDirection() {
    self.layoutIfNeeded()

    if isSwitched {

        buttonLeadingConstraint.constant = 4
        minMaxButtonConstraint = 0
        self.backgroundColor = .switchGrey
        isSwitched = false
    }
    else {
        
        buttonLeadingConstraint.constant = 14
        minMaxButtonConstraint = 14
        self.backgroundColor = .customPurple
        isSwitched = true
    }
    
    
    let switchButton = UIViewPropertyAnimator(duration: 0.4, curve: .easeInOut) {
        self.layoutIfNeeded()
    }
    
    switchButton.startAnimation()
    
}

required init?(coder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

}

The class Where I am using this customSwitch as a component is basically a UITabelViewCell class.

class SpaceDetailTableViewCell: UITableViewCell {

var typeLabel: UILabel = {
    let lbl = UILabel()
    lbl.translatesAutoresizingMaskIntoConstraints = false
    lbl.text = "Roof Light"
    lbl.font = UIFont.systemFont(ofSize: 16, weight: .medium)
    return lbl
}()
-----------------------------------------------------------------------
-----How do i get tap and Pan gestures from this switchButton???------
-----------------------------------------------------------------------
var switchBtn: CustomSwitch = {
    let swtch = CustomSwitch()
    swtch.translatesAutoresizingMaskIntoConstraints = false
    return swtch
}()

var onOffLabel: UILabel = {
    let lbl = UILabel()
    lbl.translatesAutoresizingMaskIntoConstraints = false
    lbl.text = "Off / On"
    lbl.font = UIFont.systemFont(ofSize: 14, weight: .regular)
    return lbl
}()

var intensityLabel: UILabel = {
    let lbl = UILabel()
    lbl.translatesAutoresizingMaskIntoConstraints = false
    lbl.text = "Intensity"
    lbl.font = UIFont.systemFont(ofSize: 14, weight: .regular)
    return lbl
}()

var imageOfDevice: UIImageView = {
    let v = UIImageView()
    v.translatesAutoresizingMaskIntoConstraints = false
    v.contentMode = .scaleAspectFill
    v.image = #imageLiteral(resourceName: "lightImage")
    return v
}()

var intensityContainer: Container = {
    let v = Container()
    v.translatesAutoresizingMaskIntoConstraints = false
    v.backgroundColor = .customPurple
    v.layer.cornerRadius = 10
    v.clipsToBounds = true  //Because cornerRadius wasn't working
    return v
}()

var percentageLabel: UILabel = {
    let lbl = UILabel()
    lbl.translatesAutoresizingMaskIntoConstraints = false
    lbl.text = "65%"
    lbl.font = UIFont.systemFont(ofSize: 16, weight: .medium)
    lbl.textColor = .customPurple
    return lbl
}()

var separatorLine: UIView = {
    let v = UIView()
    v.translatesAutoresizingMaskIntoConstraints = false
    v.backgroundColor = .switchGrey
    return v
}()
    
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
    super.init(style: .default, reuseIdentifier: reuseIdentifier)

    setupCell()
    addLinesInIntensityContainer(View: intensityContainer)
    
    
    let panGest = UIPanGestureRecognizer(target: self, action: #selector(swipeUpDown(_:)))
    intensityContainer.addGestureRecognizer(panGest)
    
}

func setupCell() {
    contentView.addSubview(typeLabel)
    contentView.addSubview(switchBtn)
    contentView.addSubview(onOffLabel)
    contentView.addSubview(intensityLabel)
    contentView.addSubview(imageOfDevice)
    contentView.addSubview(intensityContainer)
    contentView.addSubview(percentageLabel)
    contentView.addSubview(separatorLine)
    
    
    NSLayoutConstraint.activate([
    
        typeLabel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 25),
        typeLabel.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 25),
        
        //SwitchButton
        switchBtn.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -40),
        switchBtn.topAnchor.constraint(equalTo: typeLabel.topAnchor),
        switchBtn.widthAnchor.constraint(equalToConstant: 32),
        switchBtn.heightAnchor.constraint(equalToConstant: 20),
        
        //OnOffLabel
        onOffLabel.centerXAnchor.constraint(equalTo: switchBtn.centerXAnchor),
        onOffLabel.topAnchor.constraint(equalTo: switchBtn.bottomAnchor, constant: 4),
        
        //IntensityLabel
        intensityLabel.centerXAnchor.constraint(equalTo: onOffLabel.centerXAnchor),
        intensityLabel.topAnchor.constraint(equalTo: onOffLabel.bottomAnchor, constant: 10),
        
        //ImageView
        imageOfDevice.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 25),
        imageOfDevice.topAnchor.constraint(equalTo: typeLabel.bottomAnchor, constant: 25),
        imageOfDevice.widthAnchor.constraint(equalToConstant: 180),
        imageOfDevice.heightAnchor.constraint(equalToConstant: 215),
        imageOfDevice.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -12),
        
        //IntensityContainer
        intensityContainer.trailingAnchor.constraint(equalTo: separatorLine.trailingAnchor),
        intensityContainer.topAnchor.constraint(equalTo: intensityLabel.bottomAnchor, constant: 10),
        intensityContainer.widthAnchor.constraint(equalToConstant: 65),
        intensityContainer.heightAnchor.constraint(equalToConstant: 140),
        
        //PercentageLabel
        percentageLabel.centerXAnchor.constraint(equalTo: intensityContainer.centerXAnchor),
        percentageLabel.topAnchor.constraint(equalTo: intensityContainer.bottomAnchor, constant: 10),
        
        //SeparatorLine
        separatorLine.leadingAnchor.constraint(equalTo: imageOfDevice.leadingAnchor),
        separatorLine.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -25),
        separatorLine.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -1),
        separatorLine.heightAnchor.constraint(equalToConstant: 1)
        
    ])
}


@objc func swipeUpDown(_ panRecognizer: UIPanGestureRecognizer) {
    
    let translation = panRecognizer.translation(in: self).y
    
    switch panRecognizer.state {
    
    case .began:
                     intensityContainer.setNeedsDisplay()
    
    case .changed:
                    if translation > 0 && translation < 140 {
                        Translation.translationInContainer = translation
                        intensityContainer.setNeedsDisplay()
                    }
                   
    case .ended:
                    Translation.translationEndedInContainer = translation
    default:
                    print("Default")
    }
}

required init?(coder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

}

question from:https://stackoverflow.com/questions/65651421/how-to-handle-gesture-in-another-viewcontroller-swift

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