There is no strict limitation on the number of polygons in any AR scene. However, as a general rule, a seasoned developer will not create AR app containing more than 100K
polygons. This is true for any modern framework, be it ARCore, ARKit, Vuforia, RealityKit, or MRTK. 30M
polygons is unacceptable amount for robust AR app. Your AR app not only renders 3D geometry with textures and animation but also must track a real world environment and anchors at 60 fps. It's quite heavy burden.
Read Optimize Model Geometry and Transparency section in Apple's article.
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