currently i have an uni project which involves on building a simpler version of the game arkanoid (ball that reflects on racket destroying blocks) on canvas using kotlin. We use intelij. Im trying to create a function that based on a mutable list of bricks, builds a brick on canvas and adds it to the list, and when the ball hits it , it disapears and gets removed from that list.
So far i have this
enum class TypeOfBrick(val color: Int, val points: Int){
Sb(SILVER,0),
Wb(WHITE,1),
Ob(ORANGE,2),
Cb(CYAN,3),
Gb(GREEN,4),
Rb(RED,6),
Bb(BLUE,7),
Mb(MAGENTA,8),
Yb(YELLOW,9),
}
data class Brick(val x: Int, val y: Int, val height: Int = Brick_Height, val width: Int = Brick_Width, val typeOfBrick: TypeOfBrick)
val brickList = mutableListOf<TypeOfBrick>()
fun createBrick(x: Int = Random.nextInt(32, Width-Brick_Width), y: Int = Random.nextInt(3*Brick_Height, 9*Brick_Height), typeOfBrick: TypeOfBrick): Brick{
return Brick(x, y, Brick_Height, Brick_Width, typeOfBrick)
}
fun Canvas.drawBrick(brick: Brick){
this.drawRect(brick.x, brick.y, Brick_Width, Brick_Height, brick.typeOfBrick.color)
}
fun addBricksToList(canvas: Canvas, brick: Brick) {
/*
* HERE: I know inside here i can use the for loop,
* but i just cant seem to do it.
*/
}
question from:
https://stackoverflow.com/questions/65859322/how-do-i-create-a-function-that-adds-already-drawn-blocks-to-a-list 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…