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Maya 2020 How to connect joints to an animated alembic mesh

I'm trying to create joints on top of an animated Alembic mesh in order to use them later as a skin deformer.The current issue is that the joints are following the geometry.

Do I need to create a proper character rig for that? Is there a simple way to connect them directly to the original geometry without to have the package "duplicated geometry/blendshape/follicle"?

Many thanks,

question from:https://stackoverflow.com/questions/65830231/maya-2020-how-to-connect-joints-to-an-animated-alembic-mesh

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