At my previous job, we struggled with getting our rich UI app to paint instantly and smoothly. We were using standard .Net controls, custom controls and devexpress controls.
After a lot of googling and reflector usage, I came across the WM_SETREDRAW win32 message. This really stops controls drawing whilst you update them and can be applied, IIRC to the parent/containing panel.
This is a very very simple class demonstrating how to use this message:
class DrawingControl
{
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
private const int WM_SETREDRAW = 11;
public static void SuspendDrawing( Control parent )
{
SendMessage(parent.Handle, WM_SETREDRAW, false, 0);
}
public static void ResumeDrawing( Control parent )
{
SendMessage(parent.Handle, WM_SETREDRAW, true, 0);
parent.Refresh();
}
}
There are fuller discussions on this - google for C# and WM_SETREDRAW, e.g.
C# Jitter
Suspending Layouts
And to whom it may concern, this is a similar example in VB:
Public Module Extensions
<DllImport("user32.dll")>
Private Function SendMessage(ByVal hWnd As IntPtr, ByVal Msg As Integer, ByVal wParam As Boolean, ByVal lParam As IntPtr) As Integer
End Function
Private Const WM_SETREDRAW As Integer = 11
' Extension methods for Control
<Extension()>
Public Sub ResumeDrawing(ByVal Target As Control, ByVal Redraw As Boolean)
SendMessage(Target.Handle, WM_SETREDRAW, True, IntPtr.Zero)
If Redraw Then
Target.Refresh()
End If
End Sub
<Extension()>
Public Sub SuspendDrawing(ByVal Target As Control)
SendMessage(Target.Handle, WM_SETREDRAW, False, IntPtr.Zero)
End Sub
<Extension()>
Public Sub ResumeDrawing(ByVal Target As Control)
ResumeDrawing(Target, True)
End Sub
End Module
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