You can't mix synchronous and asynchronous in JavaScript if you block the script, you block the Browser.
You need to go the full event driven way here, luckily we can hide the ugly stuff away.
EDIT: Updated the code.
function asyncLoop(iterations, func, callback) {
var index = 0;
var done = false;
var loop = {
next: function() {
if (done) {
return;
}
if (index < iterations) {
index++;
func(loop);
} else {
done = true;
callback();
}
},
iteration: function() {
return index - 1;
},
break: function() {
done = true;
callback();
}
};
loop.next();
return loop;
}
This will provide us an asynchronous loop
, you can of course modify it even further to take for example a function to check the loop condition etc.
Now on to the test:
function someFunction(a, b, callback) {
console.log('Hey doing some stuff!');
callback();
}
asyncLoop(10, function(loop) {
someFunction(1, 2, function(result) {
// log the iteration
console.log(loop.iteration());
// Okay, for cycle could continue
loop.next();
})},
function(){console.log('cycle ended')}
);
And the output:
Hey doing some stuff!
0
Hey doing some stuff!
1
Hey doing some stuff!
2
Hey doing some stuff!
3
Hey doing some stuff!
4
Hey doing some stuff!
5
Hey doing some stuff!
6
Hey doing some stuff!
7
Hey doing some stuff!
8
Hey doing some stuff!
9
cycle ended
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…