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c# - WPF CreateBitmapSourceFromHBitmap() memory leak

I need to draw an image pixel by pixel and display it inside a WPF. I am attempting to do this by using a System.Drawing.Bitmap then using CreateBitmapSourceFromHBitmap() to create a BitmapSource for a WPF Image control. I have a memory leak somewhere because when the CreateBitmapSourceFromBitmap() is called repeatedly the memory usage goes up and does not drop off until the application is ended. If I don't call CreateBitmapSourceFromBitmap() there is no noticeable change in memory usage.

for (int i = 0; i < 100; i++)
{
    var bmp = new System.Drawing.Bitmap(1000, 1000);
    var source = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
        bmp.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty,
        System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
    source = null;
    bmp.Dispose();
    bmp = null;
}

What can I do to free the BitmapSource memory?

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1 Answer

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MSDN for Bitmap.GetHbitmap() states:

Remarks

You are responsible for calling the GDI DeleteObject method to free the memory used by the GDI bitmap object.

So use the following code:

// at class level
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);

// your code
using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(1000, 1000)) 
{
    IntPtr hBitmap = bmp.GetHbitmap(); 

    try 
    {
        var source = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(hBitmap, IntPtr.Zero, Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
    }
    finally 
    {
        DeleteObject(hBitmap);
    }
}

I also replaced your Dispose() call by an using statement.


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