There is no way to directly use a C++ class in C# code. You can use PInvoke in an indirect fashion to access your type.
The basic pattern is that for every member function in class Foo, create an associated non-member function which calls into the member function.
class Foo {
public:
int Bar();
};
extern "C" Foo* Foo_Create() { return new Foo(); }
extern "C" int Foo_Bar(Foo* pFoo) { return pFoo->Bar(); }
extern "C" void Foo_Delete(Foo* pFoo) { delete pFoo; }
Now it's a matter of PInvoking these methods into your C# code
[DllImport("Foo.dll")]
public static extern IntPtr Foo_Create();
[DllImport("Foo.dll")]
public static extern int Foo_Bar(IntPtr value);
[DllImport("Foo.dll")]
public static extern void Foo_Delete(IntPtr value);
The downside is you'll have an awkward IntPtr to pass around but it's a somewhat simple matter to create a C# wrapper class around this pointer to create a more usable model.
Even if you don't own this code, you can create another DLL which wraps the original DLL and provides a small PInvoke layer.
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