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qtstylesheets - Qt Stylesheet for custom widget

I have several custom widget in my current project. I wish to apply stylesheets to them and when I do so inside Qt Creator, it appears to work. However, when executing the program, no stylesheet is used. The stylesheets for the Qt widgets are working normally.

Does anyone have any advice? here is some relevant code.

WidgetUnits.h

#ifndef WIDGETUNITS_H
#define WIDGETUNITS_H

#include <QList>

#include <QWidget>
#include <QPainter>

#include <Widgets/JECButton.h>

#include <Unit.h>
#include <Time.h>

namespace Ui
{
    class WidgetUnits;
}

class WidgetUnits : public QWidget
{
    Q_OBJECT

public:
    explicit WidgetUnits(QWidget *parent = 0);
    ~WidgetUnits();

    void setNumTimes(const int& numTimes);

public slots:
    void updatePictures(const Time* time);

protected:
    void paintEvent(QPaintEvent *event);
private:
    void checkNewQueue(const QList<QList<Unit*>*>* units);
    Ui::WidgetUnits *ui;

    const int pictureWidth;                         // The width of the Unit pictures.
    const int pictureHeight;                        // The height of the Unit pictures.

    QList<QList<JECButton*>*> buttonPictures;       // The Units' pictures. The outer QList stores the QList of pictures for a given tick.
                                                    // The inner QList stores the JECButtons for the specific tick.
};

WidgetUnits.cpp

#include "WidgetUnits.h"
#include "ui_WidgetUnits.h"

WidgetUnits::WidgetUnits(QWidget *parent):
    QWidget(parent),
    ui(new Ui::WidgetUnits),
    pictureWidth(36),
    pictureHeight(36)
{
    ui->setupUi(this);
}

WidgetUnits::~WidgetUnits()
{
    delete ui;
}

void WidgetUnits::updatePictures(const Time *time)
{
    // Only showing units that started to get built this turn.
    checkNewQueue(time->getUnits());
    checkNewQueue(time->getBuildings());
    checkNewQueue(time->getUpgrades());

    // Updating the position of the remaining pictures (after some were removed).
    // Checking the maximum number of Units made in one tick.
    int maxNewQueue = 0;
    for (int a = 0; a < buttonPictures.length(); ++a)
    {
        if (buttonPictures.at(a)->length() > maxNewQueue)
        {
            maxNewQueue = buttonPictures.at(a)->length();
        }
    }

    if (buttonPictures.length() > 0)
    {
        this->setGeometry(0, 0, buttonPictures.length() * 130,
                          maxNewQueue * (pictureWidth + 10) + 20);

        QList<JECButton*>* tickButtons = 0;
        for (int a = 0; a < buttonPictures.length(); ++a)
        {
            tickButtons = buttonPictures.at(a);
            for (int b = 0; b < tickButtons->length(); ++b)
            {
                tickButtons->at(b)->move(a * 130, b * (pictureHeight + 10));
            }
        }
    }
    update();
}

void WidgetUnits::checkNewQueue(const QList<QList<Unit *> *> *units)
{
    if (units != 0)
    {
        const Unit* currentUnit = 0;
        JECButton* currentButton = 0;
        for (int a = 0; a < units->length(); ++a)
        {
            buttonPictures.append(new QList<JECButton*>());

            for (int b = 0; b < units->at(a)->length(); ++b)
            {
                currentUnit = units->at(a)->at(b);

                // Verifying that there is an item in the queue and the queue action was started this turn.
                if (currentUnit->getQueue() != 0 && currentUnit->getAction()->getTimeStart() == currentUnit->getAction()->getTimeCurrent()
                        && (currentUnit->getAction()->getType() == Action::BUILD || currentUnit->getAction()->getType() == Action::TRAIN ||
                            currentUnit->getAction()->getType() == Action::UPGRADE))
                {
                    buttonPictures.last()->append(new JECButton(this));
                    currentButton = buttonPictures.last()->last();

                    QImage* image = new QImage(currentUnit->getQueue()->getUnitBase()->getImage().scaled(pictureWidth, pictureHeight));
                    currentButton->setImage(*image);
                    currentButton->setGeometry(0, 0, currentButton->getImage().width(),
                                                       currentButton->getImage().height());
                    currentButton->setColorHover(QColor(0, 0, 225));
                    currentButton->setColorPressed(QColor(120, 120, 120));
                    currentButton->setImageOwner(true);
                    currentButton->setVisible(true);
                }
            }
        }
    }
}

void WidgetUnits::setNumTimes(const int &numTimes)
{
    // Appending new button lists for added ticks.
    for (int a = buttonPictures.length(); a < numTimes; ++a)
    {
        buttonPictures.append(new QList<JECButton*>());
    }
}

void WidgetUnits::paintEvent(QPaintEvent *event)
{
    QWidget::paintEvent(event);
}

Any help will be appreciated.

The widget is visible- I set a tooltip which it showed me (Its just the same color of the QScrollArea its sitting in).

Jec

Question&Answers:os

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1 Answer

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by (71.8m points)

I had a similar problem and it was solved using jecjackal's comment. As sjwarner said, it would be much more noticeable in the form of an answer. So I'll provide it. For the benefit of any future viewers. Again, it isn't my answer! Appreciate jecjackal for it!

As it is said in the Qt's stylesheets reference, applying CSS styles to custom widgets inherited from QWidget requires reimplementing paintEvent() in that way:

 void CustomWidget::paintEvent(QPaintEvent *)
 {
     QStyleOption opt;
     opt.init(this);
     QPainter p(this);
     style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
 }

Without doing it your custom widgets will support only the background, background-clip and background-origin properties.

You can read about it here: Qt Stylesheets reference in the section "List of Stylable Widgets" -> QWidget.


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