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c++ - Dealing with accuracy problems in floating-point numbers

I was wondering if there is a way of overcoming an accuracy problem that seems to be the result of my machine's internal representation of floating-point numbers:

For the sake of clarity the problem is summarized as:

// str is "4.600";   atof( str ) is 4.5999999999999996  
double mw = atof( str )  

// The variables used in the columns calculation below are:   
//  
//                    mw = 4.5999999999999996  
//                    p = 0.2  
//                    g = 0.2  
//                    h = 1 (integer)  

int columns = (int) ( ( mw - ( h * 11 * p ) ) / ( ( h * 11 * p ) + g ) ) + 1;

Prior to casting to an integer type the result of the columns calculation is 1.9999999999999996; so near yet so far from the desired result of 2.0.

Any suggestions most welcome.

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When you use floating point arithmetic strict equality is almost meaningless. You usually want to compare with a range of acceptable values.

Note that some values can not be represented exactly as floating point vlues.

See What Every Computer Scientist Should Know About Floating-Point Arithmetic and Comparing floating point numbers.


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