Swift Users
Swift users can check out My Swift Answer for this question.
Or, check out Yedidya Reiss's Answer, which translates this Objective-C code to Swift.
Objective-C Users
The rest of this answer is written in Objective-C
App Store Connect
- Go to appstoreconnect.apple.com and log in
- Click
My Apps
then click the app you want do add the purchase to
- Click the
Features
header, and then select In-App Purchases
on the left
- Click the
+
icon in the middle
- For this tutorial, we are going to be adding an in-app purchase to remove ads, so choose
non-consumable
. If you were going to send a physical item to the user, or give them something that they can buy more than once, you would choose consumable
.
- For the reference name, put whatever you want (but make sure you know what it is)
- For product id put
tld.websitename.appname.referencename
this will work the best, so for example, you could use com.jojodmo.blix.removeads
- Choose
cleared for sale
and then choose price tier as 1 (99¢). Tier 2 would be $1.99, and tier 3 would be $2.99. The full list is available if you click view pricing matrix
I recommend you use tier 1, because that's usually the most anyone will ever pay to remove ads.
- Click the blue
add language
button, and input the information. This will ALL be shown to the customer, so don't put anything you don't want them seeing
- For
hosting content with Apple
choose no
- You can leave the review notes blank FOR NOW.
- Skip the
screenshot for review
FOR NOW, everything we skip we will come back to.
- Click 'save'
It could take a few hours for your product ID to register in App Store Connect
, so be patient.
Setting up your project
Now that you've set up your in-app purchase information on App Store Connect, go into your Xcode project, and go to the application manager (blue page-like icon at the top of where your methods and header files are) click on your app under targets (should be the first one) then go to general. At the bottom, you should see linked frameworks and libraries
click the little plus symbol and add the framework StoreKit.framework
If you don't do this, the in-app purchase will NOT work!
If you are using Objective-C as the language for your app, you should skip these five steps. Otherwise, if you are using Swift, you can follow My Swift Answer for this question, here, or, if you prefer to use Objective-C for the In-App Purchase code but are using Swift in your app, you can do the following:
Create a new .h
(header) file by going to File
> New
> File...
(Command ? + N). This file will be referred to as "Your .h
file" in the rest of the tutorial
When prompted, click Create Bridging Header. This will be our bridging header file. If you are not prompted, go to step 3. If you are prompted, skip step 3 and go directly to step 4.
Create another .h
file named Bridge.h
in the main project folder, Then go to the Application Manager (the blue page-like icon), then select your app in the Targets
section, and click Build Settings
. Find the option that says Swift Compiler - Code Generation, and then set the Objective-C Bridging Header option to Bridge.h
In your bridging header file, add the line #import "MyObjectiveCHeaderFile.h"
, where MyObjectiveCHeaderFile
is the name of the header file that you created in step one. So, for example, if you named your header file InAppPurchase.h, you would add the line #import "InAppPurchase.h"
to your bridge header file.
Create a new Objective-C Methods (.m
) file by going to File
> New
> File...
(Command ? + N). Name it the same as the header file you created in step 1. For example, if you called the file in step 1 InAppPurchase.h, you would call this new file InAppPurchase.m. This file will be referred to as "Your .m
file" in the rest of the tutorial.
Coding
Now we're going to get into the actual coding. Add the following code into your .h
file:
BOOL areAdsRemoved;
- (IBAction)restore;
- (IBAction)tapsRemoveAds;
Next, you need to import the StoreKit
framework into your .m
file, as well as add SKProductsRequestDelegate
and SKPaymentTransactionObserver
after your @interface
declaration:
#import <StoreKit/StoreKit.h>
//put the name of your view controller in place of MyViewController
@interface MyViewController() <SKProductsRequestDelegate, SKPaymentTransactionObserver>
@end
@implementation MyViewController //the name of your view controller (same as above)
//the code below will be added here
@end
and now add the following into your .m
file, this part gets complicated, so I suggest that you read the comments in the code:
//If you have more than one in-app purchase, you can define both of
//of them here. So, for example, you could define both kRemoveAdsProductIdentifier
//and kBuyCurrencyProductIdentifier with their respective product ids
//
//for this example, we will only use one product
#define kRemoveAdsProductIdentifier @"put your product id (the one that we just made in App Store Connect) in here"
- (IBAction)tapsRemoveAds{
NSLog(@"User requests to remove ads");
if([SKPaymentQueue canMakePayments]){
NSLog(@"User can make payments");
//If you have more than one in-app purchase, and would like
//to have the user purchase a different product, simply define
//another function and replace kRemoveAdsProductIdentifier with
//the identifier for the other product
SKProductsRequest *productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:[NSSet setWithObject:kRemoveAdsProductIdentifier]];
productsRequest.delegate = self;
[productsRequest start];
}
else{
NSLog(@"User cannot make payments due to parental controls");
//this is called the user cannot make payments, most likely due to parental controls
}
}
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{
SKProduct *validProduct = nil;
int count = [response.products count];
if(count > 0){
validProduct = [response.products objectAtIndex:0];
NSLog(@"Products Available!");
[self purchase:validProduct];
}
else if(!validProduct){
NSLog(@"No products available");
//this is called if your product id is not valid, this shouldn't be called unless that happens.
}
}
- (void)purchase:(SKProduct *)product{
SKPayment *payment = [SKPayment paymentWithProduct:product];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
- (IBAction) restore{
//this is called when the user restores purchases, you should hook this up to a button
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
}
- (void) paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue
{
NSLog(@"received restored transactions: %i", queue.transactions.count);
for(SKPaymentTransaction *transaction in queue.transactions){
if(transaction.transactionState == SKPaymentTransactionStateRestored){
//called when the user successfully restores a purchase
NSLog(@"Transaction state -> Restored");
//if you have more than one in-app purchase product,
//you restore the correct product for the identifier.
//For example, you could use
//if(productID == kRemoveAdsProductIdentifier)
//to get the product identifier for the
//restored purchases, you can use
//
//NSString *productID = transaction.payment.productIdentifier;
[self doRemoveAds];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
}
}
}
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions{
for(SKPaymentTransaction *transaction in transactions){
//if you have multiple in app purchases in your app,
//you can get the product identifier of this transaction
//by using transaction.payment.productIdentifier
//
//then, check the identifier against the product IDs
//that you have defined to check which product the user
//just purchased
switch(transaction.transactionState){
case SKPaymentTransactionStatePurchasing: NSLog(@"Transaction state -> Purchasing");
//called when the user is in the process of purchasing, do not add any of your own code here.
break;
case SKPaymentTransactionStatePurchased:
//this is called when the user has successfully purchased the package (Cha-Ching!)
[self doRemoveAds]; //you can add your code for what you want to happen when the user buys the purchase here, for this tutorial we use removing ads
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
NSLog(@"Transaction state -> Purchased");
break;
case SKPaymentTransactionStateRestored:
NSLog(@"Transaction state -> Restored");
//add the same code as you did from SKPaymentTransactionStatePurchased here
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
//called when the transaction does not finish
if(transaction.error.code == SKErrorPaymentCancelled){
NSLog(@"Transaction state -> Cancelled");
//the user cancelled the payment ;(
}
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
}
}
}
Now you want to add your code for what will happen when the user finishes the transaction, for this tutorial, we use removing adds, you will have to add your own code for what happens when the banner view loads.
- (void)doRemoveAds{
ADBannerView *banner;
[banner setAlpha:0];
areAdsRemoved = YES;
removeAdsButton.hidden = YES;
removeAdsButton.enabled = NO;
[[NSUserDefaults standardUserDefaults] setBool:areAdsRemoved for