Well generally C++ Containers are designed to hold objects of a single type using templates. If you want different types that are all derived from one type you can store a container of pointers (I guess you could also have a container of void* to anything...) e.g. std::vector<MyBaseType*>.
If you want completely unrelated types, you can store objects that can safely reference those other types, such as boost::any.
http://www.boost.org/doc/libs/1_47_0/doc/html/any.html
Some examples off the boost site:
#include <list>
#include <boost/any.hpp>
using boost::any_cast;
typedef std::list<boost::any> many;
void append_int(many & values, int value)
{
boost::any to_append = value;
values.push_back(to_append);
}
void append_string(many & values, const std::string & value)
{
values.push_back(value);
}
bool is_int(const boost::any & operand)
{
return operand.type() == typeid(int);
}
bool is_char_ptr(const boost::any & operand)
{
try
{
any_cast<const char *>(operand);
return true;
}
catch(const boost::bad_any_cast &)
{
return false;
}
}
boost::variant is similar, but you specify all the allowed types, rather than allowing any type in your container.
http://www.boost.org/doc/libs/1_47_0/doc/html/variant.html
std::vector< boost::variant<unsigned, std::string> > vec;
vec.push_back( 44);
vec.push_back( "str" );
vec.push_back( SomthingElse(55, 65) ); //not allowed
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