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in Technique[技术] by (71.8m points)

random - Crash when casting the result of arc4random() to Int

I've written a simple Bag class. A Bag is filled with a fixed ratio of Temperature enums. It allows you to grab one at random and automatically refills itself when empty. It looks like this:

class Bag {
    var items = Temperature[]()

    init () {
        refill()
    }

    func grab()-> Temperature {
        if items.isEmpty {
            refill()
        }

        var i = Int(arc4random()) % items.count
        return items.removeAtIndex(i)
    }

    func refill() {
        items.append(.Normal)

        items.append(.Hot)
        items.append(.Hot)

        items.append(.Cold)
        items.append(.Cold)
    }
}

The Temperature enum looks like this:

enum Temperature: Int {
    case Normal, Hot, Cold
}

My GameScene:SKScene has a constant instance property bag:Bag. (I've tried with a variable as well.) When I need a new temperature I call bag.grab(), once in didMoveToView and when appropriate in touchesEnded.

Randomly this call crashes on the if items.isEmpty line in Bag.grab(). The error is EXC_BAD_INSTRUCTION. Checking the debugger shows items is size=1 and [0] = (AppName.Temperature) <invalid> (0x10).

Edit Looks like I don't understand the debugger info. Even valid arrays show size=1 and unrelated values for [0] =. So no help there.

I can't get it to crash isolated in a Playground. It's probably something obvious but I'm stumped.

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1 Answer

0 votes
by (71.8m points)

Function arc4random returns an UInt32. If you get a value higher than Int.max, the Int(...) cast will crash.

Using

Int(arc4random_uniform(UInt32(items.count)))

should be a better solution.

(Blame the strange crash messages in the Alpha version...)


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