Here is an example using Timer.periodic :
Countdown starts from 10
to 0
on button click :
import 'dart:async';
[...]
Timer _timer;
int _start = 10;
void startTimer() {
const oneSec = const Duration(seconds: 1);
_timer = new Timer.periodic(
oneSec,
(Timer timer) {
if (_start == 0) {
setState(() {
timer.cancel();
});
} else {
setState(() {
_start--;
});
}
},
);
}
@override
void dispose() {
_timer.cancel();
super.dispose();
}
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(title: Text("Timer test")),
body: Column(
children: <Widget>[
RaisedButton(
onPressed: () {
startTimer();
},
child: Text("start"),
),
Text("$_start")
],
),
);
}
Result :
You can also use the CountdownTimer class from the quiver.async library, usage is even simpler :
import 'package:quiver/async.dart';
[...]
int _start = 10;
int _current = 10;
void startTimer() {
CountdownTimer countDownTimer = new CountdownTimer(
new Duration(seconds: _start),
new Duration(seconds: 1),
);
var sub = countDownTimer.listen(null);
sub.onData((duration) {
setState(() { _current = _start - duration.elapsed.inSeconds; });
});
sub.onDone(() {
print("Done");
sub.cancel();
});
}
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(title: Text("Timer test")),
body: Column(
children: <Widget>[
RaisedButton(
onPressed: () {
startTimer();
},
child: Text("start"),
),
Text("$_current")
],
),
);
}
EDIT : For the question in comments about button click behavior
With the above code which uses Timer.periodic
, a new timer will indeed be started on each button click, and all these timers will update the same _start
variable, resulting in a faster decreasing counter.
There are multiple solutions to change this behavior, depending on what you want to achieve :
- disable the button once clicked so that the user could not disturb the countdown anymore (maybe enable it back once timer is cancelled)
- wrap the
Timer.periodic
creation with a non null condition so that clicking the button multiple times has no effect
if (_timer != null) {
_timer = new Timer.periodic(...);
}
- cancel the timer and reset the countdown if you want to restart the timer on each click :
if (_timer != null) {
_timer.cancel();
_start = 10;
}
_timer = new Timer.periodic(...);
- if you want the button to act like a play/pause button :
if (_timer != null) {
_timer.cancel();
_timer = null;
} else {
_timer = new Timer.periodic(...);
}
You could also use this official async package which provides a RestartableTimer class which extends from Timer
and adds the reset
method.
So just call _timer.reset();
on each button click.
Finally, Codepen now supports Flutter ! So here is a live example so that everyone can play with it : https://codepen.io/Yann39/pen/oNjrVOb