The GTX 580 can have 16 * 48 concurrent warps (32 threads each) running at a time. That is 16 multiprocessors (SMs) * 48 resident warps per SM * 32 threads per warp = 24,576 threads.
Don't confuse concurrency and throughput. The number above is the maximum number of threads whose resources can be stored on-chip simultaneously -- the number that can be resident. In CUDA terms we also call this maximum occupancy. The hardware switches between warps constantly to help cover or "hide" the (large) latency of memory accesses as well as the (small) latency of arithmetic pipelines.
While each SM can have 48 resident warps, it can only issue instructions from a small number (on average between 1 and 2 for GTX 580, but it depends on the program instruction mix) of warps at each clock cycle.
So you are probably better off comparing throughput, which is determined by the available execution units and how the hardware is capable of performing multi-issue. On GTX580, there are 512 FMA execution units, but also integer units, special function units, memory instruction units, etc, which can be dual-issued to (i.e. issue independent instructions from 2 warps simultaneously) in various combinations.
Taking into account all of the above is too difficult, though, so most people compare on two metrics:
- Peak GFLOP/s (which for GTX 580 is 512 FMA units * 2 flops per FMA * 1544e6 cycles/second = 1581.1 GFLOP/s (single precision))
- Measured throughput on the application you are interested in.
The most important comparison is always measured wall-clock time on a real application.
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