[2021 update]: Since this question (and answer) has first been posted, things have evolved in this area, and it is finally time to make an update; the method that was exposed here went out-of-date, but luckily a few new or incoming APIs can help us better in extracting video frames:
The most promising and powerfull one, but still under development, with a lot of restrictions: WebCodecs
This new API unleashes access to the media decoders and encoders, enabling us to access raw data from video frames (YUV planes), which may be a lot more useful for many applications than rendered frames; and for the ones who need rendered frames, the VideoFrame interface that this API exposes can be drawn directly to a <canvas> element or converted to an ImageBitmap, avoiding the slow route of the MediaElement.
However there is a catch, appart from its current low support, this API needs that the input has been demuxed already.
There are some demuxers online, for instance for MP4 videos GPAC's mp4box.js will help a lot.
A full example can be found on the proposal's repo.
The key part consists of
const decoder = new VideoDecoder({
output: onFrame, // the callback to handle all the VideoFrame objects
error: e => console.error(e),
});
decoder.configure(config); // depends on the input file, your demuxer should provide it
demuxer.start((chunk) => { // depends on the demuxer, but you need it to return chunks of video data
decoder.decode(chunk); // will trigger our onFrame callback
})
Note that we can even grab the frames of a MediaStream, thanks to MediaCapture Transform's MediaStreamTrackProcessor.
This means that we should be able to combine HTMLMediaElement.captureStream() and this API in order to get our VideoFrames, without the need for a demuxer. However this is true only for a few codecs, and it means that we will extract frames at reading speed...
Anyway, here is an example working on latests Chromium based browsers, with chrome://flags/#enable-experimental-web-platform-features
switched on:
const frames = [];
const button = document.querySelector("button");
const select = document.querySelector("select");
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
button.onclick = async(evt) => {
if (window.MediaStreamTrackProcessor) {
let stopped = false;
const track = await getVideoTrack();
const processor = new MediaStreamTrackProcessor(track);
const reader = processor.readable.getReader();
readChunk();
function readChunk() {
reader.read().then(async({ done, value }) => {
if (value) {
const bitmap = await createImageBitmap(value);
const index = frames.length;
frames.push(bitmap);
select.append(new Option("Frame #" + (index + 1), index));
value.close();
}
if (!done && !stopped) {
readChunk();
} else {
select.disabled = false;
}
});
}
button.onclick = (evt) => stopped = true;
button.textContent = "stop";
} else {
console.error("your browser doesn't support this API yet");
}
};
select.onchange = (evt) => {
const frame = frames[select.value];
canvas.width = frame.width;
canvas.height = frame.height;
ctx.drawImage(frame, 0, 0);
};
async function getVideoTrack() {
const video = document.createElement("video");
video.crossOrigin = "anonymous";
video.src = "https://upload.wikimedia.org/wikipedia/commons/a/a4/BBH_gravitational_lensing_of_gw150914.webm";
document.body.append(video);
await video.play();
return video.captureStream().getVideoTracks()[0];
}
video,canvas {
max-width: 100%
}
<button>start</button>
<select disabled>
</select>
<canvas></canvas>
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