My implementation for something similar is the following and works perfectly :
The custom object (Settings) should implement the protocol NSCoding :
-(void)encodeWithCoder:(NSCoder *)encoder{
[encoder encodeObject:self.difficulty forKey:@"difficulty"];
[encoder encodeObject:self.language forKey:@"language"];
[encoder encodeObject:self.category forKey:@"category"];
[encoder encodeObject:self.playerType forKey:@"playerType"];
}
- (id)initWithCoder:(NSCoder *)decoder {
if (self = [super init]) {
self.difficulty = [decoder decodeObjectForKey:@"difficulty"];
self.language = [decoder decodeObjectForKey:@"language"];
self.category = [decoder decodeObjectForKey:@"category"];
self.playerType = [decoder decodeObjectForKey:@"playerType"];
}
return self;
}
The following code writes the custom object to a file (set.txt) and then restores it to the array myArray :
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *appFile = [documentsDirectory stringByAppendingPathComponent:@"set.txt"];
NSMutableArray *myObject=[NSMutableArray array];
[myObject addObject:self.settings];
[NSKeyedArchiver archiveRootObject:myObject toFile:appFile];
NSMutableArray* myArray = [NSKeyedUnarchiver unarchiveObjectWithFile:appFile];
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