According to Eigen Doc, Vector is a typedef for Matrix, and the Matrix has a constructor with the following signature:
Matrix (const Scalar *data)
Constructs a fixed-sized matrix initialized with coefficients starting at data.
And vector reference defines the std::vector::data
as:
std::vector::data
T* data();
const T* data() const;
Returns pointer to the underlying array serving as element storage.
The pointer is such that range [data(); data() + size())
is always a
valid range, even if the container is empty.
So, you could just pass the vector's data as a Vector3d
constructor parameter:
Eigen::Vector3d v2(v1.data());
Also, as of Eigen 3.2.8, the constructor mentioned above defined as:
template<typename _Scalar, int _Rows, int _Cols, int _Options, int _MaxRows, int _MaxCols>
inline Matrix<_Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols>
::Matrix(const Scalar *data)
{
this->_set_noalias(Eigen::Map<const Matrix>(data));
}
As you can see, it also uses Eigen::Map
, as noted by @ggael and @gongzhitaao.
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