I have asked a similar question some days ago, but I have yet to find an efficient way of solving my problem.
I'm developing a simple console game, and I have a 2D array like this:
1,0,0,0,1
1,1,0,1,1
0,1,0,0,1
1,1,1,1,0
0,0,0,1,0
I am trying to find all the areas that consist of neighboring 1's (4-way connectivity). So, in this example the 2 areas are as following:
1
1,1
1
1,1,1,1
1
and :
1
1,1
1
The algorithm, that I've been working on, finds all the neighbors of the neighbors of a cell and works perfectly fine on this kind of matrices. However, when I use bigger arrays (like 90*90) the program is very slow and sometimes the huge arrays that are used cause stack overflows.
One guy on my other question told me about connected-component labelling as an efficient solution to my problem.
Can somebody show me any C++ code which uses this algorithm, because I'm kinda confused about how it actually works along with this disjoint-set data structure thing...
Thanks a lot for your help and time.
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