SVG provides a native function called .getPointAtLength()
which returns a the x and y values of a path at any length you pass at it.
You would need to iterate through the length of the line until you find the corresponding y position. Here is how you would do it in D3:
var svg = d3.select("#line").append("svg")
var path =
svg.append("path")
.attr("d", "M0,168L28,95.99999999999997L56,192L84,71.99999999999997L112,120L140,192L168,240L196,168L224,48L252,24L280,192L308,120L336,24L364,168L392,95.99999999999997L420,168L448,95.99999999999997L476,192L504,71.99999999999997L532,120L560,192L588,216L616,168L644,48L672,24L700,192L728,120L756,24L784,192L812,71.99999999999997")
.attr("fill", "none")
.attr("stroke", "black");
var circle =
svg.append("circle")
.attr("cx", 100)
.attr("cy", 350)
.attr("r", 3)
.attr("fill", "red");
var pathEl = path.node();
var pathLength = pathEl.getTotalLength();
var BBox = pathEl.getBBox();
var scale = pathLength/BBox.width;
var offsetLeft = document.getElementById("line").offsetLeft;
var randomizeButton = d3.select("button");
svg.on("mousemove", function() {
var x = d3.event.pageX - offsetLeft;
var beginning = x, end = pathLength, target;
while (true) {
target = Math.floor((beginning + end) / 2);
pos = pathEl.getPointAtLength(target);
if ((target === end || target === beginning) && pos.x !== x) {
break;
}
if (pos.x > x) end = target;
else if (pos.x < x) beginning = target;
else break; //position found
}
circle
.attr("opacity", 1)
.attr("cx", x)
.attr("cy", pos.y);
});
You can see a demo here: http://bl.ocks.org/3824661
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