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c++ - STL Rope - when and where to use

I was wondering under what circumstances you would use a rope over another STL container?

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Ropes are a scalable string implementation: they are designed for efficient operation that involve the string as a whole. Operations such as assignment, concatenation, and substring take time that is nearly independent of the length of the string. Unlike C strings, ropes are a reasonable representation for very long strings such as edit buffers or mail messages.

Advantages:

  1. Much faster concatenation and substring operations involving long strings. Inserting a character in the middle of a 10 megabyte rope should take on the order of 10s of microseconds, even if a copy of the original is kept, e.g. as part of an edit history. In contrast, this would take on the order of a second for conventional "flat" string representation. The time required for concatenation can be viewed as constant for most applications. It is perfectly reasonable to use a rope as the representation of a file inside a text editor.

  2. Potentially much better space performance. Minor modifications of a rope can share memory with the original. Ropes are allocated in small chunks, significantly reducing memory fragmentation problems introduced by large blocks

  3. Assignment is simply a (possibly reference counted) pointer assignment. Unlike reference-counted copy-on-write implementations, this remains largely true even if one of the copies is subsequently slightly modified. It is very inexpensive to checkpoint old versions of a string, e.g. in an edit history.

  4. It is possible to view a function producing characters as a rope. Thus a piece of a rope may be a 100MByte file, which is read only when that section of the string is examined. Concatenating a string to the end of such a file does not involve reading the file. (Currently the implementation of this facility is incomplete.)

https://wayback.archive.org/web/20130102093702/https://www.sgi.com/tech/stl/Rope.html


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