Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
438 views
in Technique[技术] by (71.8m points)

javascript - HTML5 responsive canvas: resizing the browser canvas draw disappear

I want to make a responsive canvas using size in percentage and once user will resize the window the canvas adjust relatively. I am able to scale the canvas by using below code but the only problem is as i scale the window size the mouse drawing disappear.

<style>
body{margin:0px;padding:0px;background:#a9a9a9;}
#main{
display:block;
width:80%;
padding:50px 10%;
height:300px;
} 
canvas{display:block;background:#fff;}
</style>
</head>
<body>
<div id="main" role="main">
<canvas id="paint" width="100" height="100">
< !-- Provide fallback -->
</canvas>
</div> 

<script>

var c = document.getElementById('paint');
var ctx = c.getContext('2d');
var x = null;
var y;

c.onmousedown = function(e){
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop;
ctx.beginPath();
ctx.moveTo(x,y);

}

c.onmouseup = function(e){
x=null;

}


c.onmousemove = function(e){
if(x==null) return;
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop; 
ctx.lineTo(x,y);
ctx.stroke();

}

$(document).ready( function(){
//Get the canvas &
var c = $('#paint');

var container = $(c).parent();

//Run function when browser resizes
$(window).resize( respondCanvas );

function respondCanvas(){ 
    c.attr('width', $(container).width() ); //max width
    c.attr('height', $(container).height() ); //max height

    //Call a function to redraw other content (texts, images etc)
}

//Initial call 
respondCanvas();

}); 


</script>

Thanks.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Dealing with contents when resizing a canvas

If you resize the canvas, the drawn content is always erased. That's how canvas behaves.

You can either redraw the content after resizing or you can save the content as image data and restore after resizing (see canvas.toDataURL).

Here is code and a Fiddle: http://jsfiddle.net/m1erickson/V6SVz/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; padding:10px; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    // draw some content
    ctx.lineWidth=3;
    ctx.fillStyle="blue";
    ctx.strokeStyle="red";
    ctx.rect(50,50,100,50);
    ctx.fill();
    ctx.stroke();
    ctx.font="14px Verdana";
    ctx.fillStyle="white";
    ctx.fillText("Scale Me",65,75);

    function saveResizeAndRedisplay(scaleFactor){

        // save the canvas content as imageURL
        var data=canvas.toDataURL();

        // resize the canvas
        canvas.width*=scaleFactor;
        canvas.height*=scaleFactor;

        // scale and redraw the canvas content
        var img=new Image();
        img.onload=function(){
            ctx.drawImage(img,0,0,img.width,img.height,0,0,canvas.width,canvas.height);
        }
        img.src=data;

    }

    $("#resizer").click(function(){ saveResizeAndRedisplay(1.5); });

}); // end $(function(){});
</script>

</head>

<body>
    <button id="resizer">Click to resize the canvas</button><br/>
    <canvas id="canvas" width=200 height=150></canvas>
</body>
</html>

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...