Image
is an abstract class: what you want to do depends on whether you are dealing with a Metafile
or a Bitmap
.
Creating an image with GDI+ and saving it as an EMF is simple with Metafile
. Per Mike's post:
var path = @"c:foo.emf"
var g = CreateGraphics(); // get a graphics object from your form, or wherever
var img = new Metafile(path, g.GetHdc()); // file is created here
var ig = Graphics.FromImage(img);
// call drawing methods on ig, causing writes to the file
ig.Dispose(); img.Dispose(); g.ReleaseHdc(); g.Dispose();
This is what you want to do most of the time, since that is what EMF is for: saving vector images in the form of GDI+ drawing commands.
You can save a Bitmap
to an EMF file by using the above method and calling ig.DrawImage(your_bitmap)
, but be aware that this does not magically covert your raster data into a vector image.
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