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audio - Android AudioTrack playing .wav file, getting only white noise

When I play a file with the following code:

private void PlayAudioFileViaAudioTrack(int ResId) throws IOException {

    int intSize = android.media.AudioTrack.getMinBufferSize(11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT);

    AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, intSize,
            AudioTrack.MODE_STREAM);

    int count = 256 * 1024; // 256 kb
    byte[] byteData = null;
    byteData = new byte[(int) count];
    InputStream in = null;
    AssetFileDescriptor fd = null;
    fd = mResources.openRawResourceFd(ResId);
    in = mResources.openRawResource(ResId);

    int bytesRead = 0, amount = 0;
    int size = (int) fd.getLength();
    at.play();
    while (bytesRead < size) {
        amount = in.read(byteData, 0, count);
        if (amount != -1) {
            at.write(byteData, 0, amount);
        }
    }
    in.close();
    at.stop();
    at.release();

}

The only thing I hear is static, white noise. I've checked that my .wav file has the same properties (samplerate,bitrate). I don't have to much knowledge about raw audio data(PCM), so I was wondering if anyone could see what's wrong with my code.

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1 Answer

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by (71.8m points)

from your code i can see that you just read data from the wav file and just import them to the AudioTrack. Wav files have a small header as you can see here https://ccrma.stanford.edu/courses/422/projects/WaveFormat/ So you have to skip the header and point your file descriptor at the right place where the actual audio data are.

Also when you playing an audio file and you are dealing with byte operations you should take care of the Endianess. Take a look here Using AudioTrack in Android to play a WAV file

Below my code (some checks and the WAV header skip are missing) that works in both Nexus One and Galaxy S with a wav file with frequency 8000Hz and 16 bit encoding.

public void playWav(){
    int minBufferSize = AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT);
    int bufferSize = 512;
    AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minBufferSize, AudioTrack.MODE_STREAM);
    String filepath = Environment.getExternalStorageDirectory().getAbsolutePath();

    int i = 0;
    byte[] s = new byte[bufferSize];
    try {
        FileInputStream fin = new FileInputStream(filepath + "/REFERENCE.wav");
        DataInputStream dis = new DataInputStream(fin);

        at.play();
        while((i = dis.read(s, 0, bufferSize)) > -1){
            at.write(s, 0, i);

        }
        at.stop();
        at.release();
        dis.close();
        fin.close();

    } catch (FileNotFoundException e) {
        // TODO
        e.printStackTrace();
    } catch (IOException e) {
        // TODO
        e.printStackTrace();
    }       
}

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