In order for your keyboard hook to be accessible from all processes, it has to be placed in a DLL which will then be loaded into each process' address space. One important thing to keep in mind is that since each instance of the DLL is loaded in a separate process, each will have its own copy of any global variables in the DLL. If you need to share data between these instances, the simplest way is to create a shared data segment in the DLL. The following code is from an RSI monitoring program I wrote.
//
// some data will be shared across all
// instances of the DLL
//
#pragma comment(linker, "/SECTION:.SHARED,RWS")
#pragma data_seg(".SHARED")
int iKeyCount = 0;
HHOOK hKeyboardHook = 0;
HHOOK hMouseHook = 0;
#pragma data_seg()
//
// instance specific data
//
HMODULE hInstance = 0;
//
// DLL load/unload entry point
//
BOOL APIENTRY DllMain(HANDLE hModule,
DWORD dwReason,
LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH :
hInstance = (HINSTANCE) hModule;
break;
case DLL_THREAD_ATTACH :
break;
case DLL_THREAD_DETACH :
break;
case DLL_PROCESS_DETACH :
break;
}
return TRUE;
}
//
// keyboard hook
//
LRESULT CALLBACK KeyboardProc(int code, // hook code
WPARAM wParam, // virtual-key code
LPARAM lParam) // keystroke-message information
{
if ((lParam & 0x80000000) != 0)
{
++iKeyCount;
}
return CallNextHookEx(hKeyboardHook, code, wParam, lParam);
}
//
// mouse hook
//
LRESULT CALLBACK MouseProc(int code, // hook code
WPARAM wParam, // message identifier
LPARAM lParam) // mouse coordinates
{
switch (wParam)
{
case WM_LBUTTONDOWN :
case WM_MBUTTONDOWN :
case WM_RBUTTONDOWN :
case WM_LBUTTONDBLCLK :
case WM_MBUTTONDBLCLK :
case WM_RBUTTONDBLCLK :
++iKeyCount;
break;
}
return CallNextHookEx(hMouseHook, code, wParam, lParam);
}
//
// install keyboard/mouse hooks
//
void KBM_API InstallHooks(void)
{
hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, hInstance, 0);
hMouseHook = SetWindowsHookEx(WH_MOUSE, MouseProc, hInstance, 0);
}
//
// remove keyboard/mouse hooks
//
void KBM_API RemoveHooks(void)
{
UnhookWindowsHookEx(hKeyboardHook);
UnhookWindowsHookEx(hMouseHook);
hKeyboardHook = hMouseHook = 0;
}
//
// retrieve number of keystrokes
//
int KBM_API FetchKeyCount(bool bClear)
{
int kc = iKeyCount;
if (bClear)
iKeyCount = 0;
return kc;
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…