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winforms - How to Draw on Zoomable Image in C# windows Forms

so am implementing a project that can read image pan it, zoom it and do other stuff.. everything was going well until i tried implementing a draw with right mouse button.

the problem is when i draw a line, the line that appears on the image does not correspond to the line i drew on screen, meaning its shifted and i know its because of the re-sizing and zooming of the image, but when i draw lines on the image with its original size(the image) and with panning also ; i have no problem.

here's the code.

so first here is how i load the image when i click browse and select image

Myimage = new Bitmap(ImagePath);
resized = myImage.Size;
imageResize();
pictureBox.Paint += new    System.Windows.Forms.PaintEventHandler(this.pictureBox_Paint);
                pictureBox.Invalidate();

the imageResize function does the following:

void imageResize()
{     
//calculated the size to fit the control i will draw the image on   
 resized.Height = someMath;
 resized.Width = someMath;
}

then in the event handler for the pictureBox_Paint event i wrote:

private void pictureBox_Paint(object sender,      System.Windows.Forms.PaintEventArgs e)
{
// Create a local version of the graphics object for the PictureBox.
Graphics PboxGraphics = e.Graphics;
PboxGraphics.DrawImage(myImage, imageULcorner.X, imageULcorner.Y,     resized.Width, resized.Height);
}

as you can see the resized size is not the original image size i did this because i wanted the image to show on the picturebox control centralized and filled now the next part IS WHERE MY PROBLEM BEGINS

i have to draw lines on image using right mouse button so i implemented pictureBox_MouseDown & pictureBox_MouseUp event handlers

// mouse down event handler
private void pictureBox_MouseDown(object sender, MouseEventArgs e)
{
else if (mouse.Button == MouseButtons.Right)
{
mouseDown = mouse.Location;
mouseDown.X = mouseDown.X - imageULcorner.X;
mouseDown.Y = mouseDown.Y - imageULcorner.Y;
draw = true;
}
}

here is the mouse up event handler

//Mouse UP
private void pictureBox_MouseUp(object sender, MouseEventArgs e)
{
else if (mouse.Button == MouseButtons.Right)
{
if (draw)
 {
mouseLocationNow.X = mouse.X - imageULcorner.X;
mouseLocationNow.Y = mouse.Y - imageULcorner.Y;
//
// get graphics object of the image ( the original not the resized)
// as the resized image only appears when i draw on the graphics of the
// pictureBox control
// i know the problem lies here but how can i fix it
//
Graphics image = Graphics.FromImage(myImage);
Pen pen = new Pen(Color.Red, 2);
image.DrawLine(pen, mouseLocationNow, mouseDown);
pictureBox.Invalidate();
}
draw = false;
}

so in the end i want to be able to draw on the re-sized image and make it correspond to the real image and also to the screen where i draw the line thanks and sorry for the long post but this problem has been driving me crazy.

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Here is a PictureBox subclass that supports the ability to apply zooming not only to the Image but also to graphics you draw onto its surface.

It includes a SetZoom function to zoom in by scaling both itself and a Matrix.

It also has a ScalePoint function you can use to calculate the unscaled coordinates from the pixel coordinates you receive in the mouse events.

The idea is to use a Transformation Matrix to scale any pixels the Graphics object will draw in the Paint event.

I include a little code for the form for testing.

public partial class ScaledPictureBox : PictureBox
{
    public Matrix ScaleM { get; set; }

    float Zoom { get; set; }
    Size ImgSize { get; set; }

    public ScaledPictureBox()
    {
        InitializeComponent();
        ScaleM = new Matrix();
        SizeMode = PictureBoxSizeMode.Zoom;
    }

    public void InitImage()
    {
        if (Image != null)
        {
            ImgSize = Image.Size;
            Size = ImgSize;
            SetZoom(100);
        }
    }

    public void SetZoom(float zoomfactor)
    {
        if (zoomfactor <= 0) throw new Exception("Zoom must be positive");
        float oldZoom = Zoom;
        Zoom = zoomfactor / 100f;
        ScaleM.Reset();
        ScaleM.Scale(Zoom , Zoom );
        if (ImgSize != Size.Empty) Size = new Size((int)(ImgSize.Width * Zoom), 
                                                   (int)(ImgSize.Height * Zoom));

    }

    public PointF ScalePoint(PointF pt)
    {   return new PointF(pt.X / Zoom , pt.Y / Zoom );     }

}

Here is the code in the Form that does the testing:

public List<PointF> somePoints = new List<PointF>();

private void scaledPictureBox1_MouseClick(object sender, MouseEventArgs e)
{
    somePoints.Add(scaledPictureBox1.ScalePoint(e.Location) );
    scaledPictureBox1.Invalidate();
}

private void scaledPictureBox1_Paint(object sender, PaintEventArgs e)
{
    // here we apply the scaling matrix to the graphics object:
    e.Graphics.MultiplyTransform(scaledPictureBox1.ScaleM);
    using (Pen pen = new Pen(Color.Red, 10f))
    {
        PointF center = new PointF(scaledPictureBox1.Width / 2f, 
                                   scaledPictureBox1.Height / 2f);
        center = scaledPictureBox1.ScalePoint(center);
        foreach (PointF pt in somePoints)
        {
            DrawPoint(e.Graphics, pt, pen);
            e.Graphics.DrawLine(Pens.Yellow, center, pt);
        }
    }
}

public void DrawPoint(Graphics G, PointF pt, Pen pen)
{
    using (SolidBrush brush = new SolidBrush(pen.Color))
    {
        float pw = pen.Width;
        float pr = pw / 2f;
        G.FillEllipse(brush, new RectangleF(pt.X - pr, pt.Y - pr, pw, pw));
    }
}

Here are the results after drawing a few points showing the same points in four different zoom settings; the ScaledPictureBox is obviously placed in an AutoScroll-Panel. The lines show how to use the regular drawing commands..

enter image description hereenter image description hereenter image description hereenter image description here


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