How do I get the global position of an Object3D inside another Object3D?
setup:
var parent = new THREE.Object3D();
parent.position.set(100, 100, 100);
var child = new THREE.Object3D();
child.position.set(100, 100, 100);
parent.add(child);
scene.add(parent);
notes:
I thought that this would be the way to do it:
console.log(child.localToWorld(parent.position));
...but it gives me (100, 100, 100), not (200, 200, 200).
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