You can do so by returning false
at the end of your handler (OG).
this.canvas.addEventListener('wheel',function(event){
mouseController.wheel(event);
return false;
}, false);
Or using event.preventDefault()
this.canvas.addEventListener('wheel',function(event){
mouseController.wheel(event);
event.preventDefault();
}, false);
Updated to use the wheel
event as mousewheel
deprecated for modern browser as pointed out in comments.
The question was about preventing scrolling not providing the right event so please check your browser support requirements to select the right event for your needs.
Updated a second time with a more modern approach option.
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