I have the following three headers:
IBaseStates.h
class IBaseStates
{
public:
enum STATE;
virtual void Update( STATE state ) = 0;
};
PlayerStates.h
#pragma once
#include "IBaseStates.h"
#include "Player.h"
class PlayerStates : public IBaseStates, public Player
{
public:
enum STATE {
FLYING,
FALLING
};
int textureAmount;
PlayerStates();
~PlayerStates( );
void Update( STATE state );
};
Player.h
#pragma once
#include "StructVertex.h"
#include "SquareVertices.h"
#include "WICTextureLoader.h"
using namespace Microsoft::WRL;
using namespace DirectX;
//using namespace DirectX;
class Player : public SquareVertices
{
public:
Player( ComPtr<ID3D11Device1> d3dDevice );
~Player();
void Initialize();
void Update();
float x;
float y;
float z;
float rotation;
float velocity;
ComPtr<ID3D11Buffer> vertexbuffer;
ComPtr<ID3D11Buffer> indexbuffer;
ComPtr<ID3D11ShaderResourceView> texture[3];
protected:
const ComPtr<ID3D11Device1> d3dDevice;
};
Why when I define a constructor for my PlayerStates class in my PlayerStates.cpp file do I get
no default constructor exists for class Player
PlayerStates.cpp
#include "pch.h"
#include "PlayerStates.h"
PlayerStates::PlayerStates()
:
textureAmount( 3 )
{
}
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