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c++ - Is a destructor called when an object goes out of scope?

For example:

int main() {
    Foo *leedle = new Foo();

    return 0;
}

class Foo {
private:
    somePointer* bar;

public:
    Foo();
    ~Foo();
};

Foo::~Foo() {
    delete bar;
}

Would the destructor be implicitly called by the compiler or would there be a memory leak?

I'm new to dynamic memory, so if this isn't a usable test case, I'm sorry.

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1 Answer

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Yes, automatic variables will be destroyed at the end of the enclosing code block. But keep reading.

Your question title asks if a destructor will be called when the variable goes out of scope. Presumably what you meant to ask was:

will Foo's destructor be called at the end of main()?

Given the code you provided, the answer to that question is no since the Foo object has dynamic storage duration, as we shall see shortly.

Note here what the automatic variable is:

Foo* leedle = new Foo();

Here, leedle is the automatic variable that will be destroyed. leedle is just a pointer. The thing that leedle points to does not have automatic storage duration, and will not be destroyed. So, if you do this:

void DoIt()
{
  Foo* leedle = new leedle;
}

You leak the memory allocated by new leedle.


You must delete anything that has been allocated with new:

void DoIt()
{
  Foo* leedle = new leedle;
  delete leedle;
}

This is made much simpler and more robust by using smart pointers. In C++03:

void DoIt()
{
  std::auto_ptr <Foo> leedle (new Foo);
}

Or in C++11:

void DoIt()
{
  std::unique_ptr <Foo> leedle = std::make_unique <Foo> ();
}

Smart pointers are used as automatic variables, as above, and when they go out of scope and are destroyed, they automatically (in the destructor) delete the object being pointed to. So in both cases above, there is no memory leak.


Let's try to clear up a bit of language here. In C++, variables have a storage duration. In C++03, there are 3 storage durations:

1: automatic: A variable with automatic storage duration will be destroyed at the end of the enclosing code block.

Consider:

void Foo()
{
  bool b = true;
  {
    int n = 42;
  } // LINE 1
  double d = 3.14;
} // LINE 2

In this example, all variables have automatic storage duration. Both b and d will be destroyed at LINE 2. n will be destroyed at LINE 1.

2: static: A variable with static storage duration will be allocated before the program begins, and destroyed when the program ends.

3: dynamic: A variable with dynamic storage duration will be allocated when you allocate it using dynamic memory allocation functions (eg, new) and will be destroyed when you destroy it using dynamic memory allocation functions (eg, delete).

In my original example above:

void DoIt()
{
  Foo* leedle = new leedle;
}

leedle is a variable with automatic storage duration and will be destroyed at the end brace. The thing that leedle points to has dynamic storage duration and is not destroyed in the code above. You must call delete to deallocate it.

C++11 also adds a fourth storage duration:

4: thread: Variables with thread storage duration are allocated when the thread begins and deallocated when the thread ends.


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