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c# - Size of A Class (object) in .NET

How to determine if a Class in .NET is big or small? Is it measured on how many it's attributes or fields, datatype of its attributes/fields? or return type of methods? parameters of it's methods? access modifier of its methods, virtual methods? thanks..

 class A
{

  string x { get; set; }
}

class B 
{
  int x { get; set; }
}

in this example if I instantiate class A and B like this

 A objA = new A();
 B objB = new B();

Is class objA the bigger one because it holds an String property and objB holds only an Int? although I didn't set any value to it's property. thanks

EDIT: Just to clarify my question

suppose i have a class

public class Member
{
    public string MainEmpId { get; set; }
    public string EmpId { get; set; }
}

and another class

public class User
{
    public string AccessLevel { get; set; }
    public string DateActivated { get; set; }
    public string FirstName { get; set; }
    public string LastName { get; set; }
    public string Mi { get; set; }
    public string Password { get; set; }
    public string UserId { get; set; }
    public string UserName { get; set; }
    public string Active { get; set; }
    public string ProviderName { get; set; }        
    public string ContactPerson { get; set; }
    public string Relation { get; set; }
    public string Landline { get; set; }
    public string MobileNo { get; set; }
    public string Complaint { get; set; }
    public string Remarks { get; set; }
    public string Reason { get; set; }
    public string RoomType { get; set; }
}

if I instantiate it like this

  Member A = new Member();
  User B = new User()

is the object A larger than object B? I know it's an odd question but I believe every intantiation of an object eats memory space..

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The size of a class instance is determined by:

  • The amount of data actually stored in the instance
  • The padding needed between the values
  • Some extra internal data used by the memory management

So, typically a class containing a string property needs (on a 32 bit system):

  • 8 bytes for internal data
  • 4 bytes for the string reference
  • 4 bytes of unused space (to get to the minimum 16 bytes that the memory manager can handle)

And typically a class containing an integer property needs:

  • 8 bytes for internal data
  • 4 bytes for the integer value
  • 4 bytes of unused space (to get to the minimum 16 bytes that the memory manager can handle)

As you see, the string and integer properties take up the same space in the class, so in your first example they will use the same amount of memory.

The value of the string property is of course a different matter, as it might point to a string object on the heap, but that is a separate object and not part of the class pointing to it.

For more complicated classes, padding comes into play. A class containing a boolean and a string property would for example use:

  • 8 bytes for internal data
  • 1 byte for the boolean value
  • 3 bytes of padding to get on an even 4-byte boundary
  • 4 bytes for the string reference

Note that these are examples of memory layouts for classes. The exact layout varies depending on the version of the framework, the implementation of the CLR, and whether it's a 32-bit or 64-bit application. As a program can be run on either a 32-bit or 64-bit system, the memory layout is not even known to the compiler, it's decided when the code is JIT:ed before execution.


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