C++ Primer says
Each local static variable is initialized before the first time
execution passes through the object's definition. Local statics are
not destroyed when a function ends; they are destroyed when program
terminates.
Are local static variables any different from global static variables? Other then the location where they are declared, what else is different?
void foo () {
static int x = 0;
++x;
cout << x << endl;
}
int main (int argc, char const *argv[]) {
foo(); // 1
foo(); // 2
foo(); // 3
return 0;
}
compare with
static int x = 0;
void foo () {
++x;
cout << x << endl;
}
int main (int argc, char const *argv[]) {
foo(); // 1
foo(); // 2
foo(); // 3
return 0;
}
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