The panel needs to be laid out based on it's requirements. If the panel hasn't being realized on the screen yet, it may not render the way you expect it do
The following example assumes that the panel has not being displayed on the screen...
setSize(getPreferredSize());
BufferedImage image = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g = image.createGraphics();
printAll(g);
g.dispose();
try {
ImageIO.write(image, "png", new File([location goes here]);
} catch (IOException e) {
e.printStackTrace();
}
You should avoid calling paint
yourself, it can throw an exception if the component has not being realized on the screen, instead, use printAll
Also, if your create a resource, you should dispose of it ;)
Updated
I did this quick example. Screen shoot on top, jpeg on left, png on right.
jpeg is 30kb and png is 320kb
I used this to create it...
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class PaintComponent {
public static void main(String[] args) {
new PaintComponent();
}
public PaintComponent() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JPanel paintPane;
public TestPane() {
paintPane = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
paintPane.add(new JLabel("I'm a label"), gbc);
paintPane.add(new JTextField("I'm a text field", 20), gbc);
paintPane.add(new JLabel(new ImageIcon("someprettypicture")), gbc);
setLayout(new BorderLayout());
add(paintPane);
JButton paint = new JButton("Capture");
paint.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
BufferedImage image = new BufferedImage(paintPane.getWidth(), paintPane.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g = image.createGraphics();
paintPane.printAll(g);
g.dispose();
try {
ImageIO.write(image, "jpg", new File("Paint.jpg"));
ImageIO.write(image, "png", new File("Paint.png"));
} catch (IOException exp) {
exp.printStackTrace();
}
}
});
add(paint, BorderLayout.SOUTH);
}
}
}
I would make sure that you are actually looking at the correct files ;)
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