There's a better and easier way to do this. UIImageView inherits from UIView so it has a layer property. You can access the layer's shadow properties and bam, you got a shadow.
If you have the UIImageView as an IBOutlet to a nib file, you can just implement the awakeFromNib
e.g.
Objective-C
- (void)awakeFromNib {
imageView.layer.shadowColor = [UIColor purpleColor].CGColor;
imageView.layer.shadowOffset = CGSizeMake(0, 1);
imageView.layer.shadowOpacity = 1;
imageView.layer.shadowRadius = 1.0;
imageView.clipsToBounds = NO;
}
Don't forget to #import "QuartzCore/CALayer.h"
For Swift, you can go about it multiple ways. Create a class extension, subclass, or an imageView instance. Whichever the way, the process is the same in modifying the layers shadow property.
Swift 3
override func awakeFromNib() {
super.awakeFromNib()
imageView.layer.shadowColor = UIColor.purple.cgColor
imageView.layer.shadowOffset = CGSize(width: 0, height: 1)
imageView.layer.shadowOpacity = 1
imageView.layer.shadowRadius = 1.0
imageView.clipsToBounds = false
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…