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android - Why to use Handlers while runOnUiThread does the same?

I have come across both Handlers and runOnUiThread concepts. But to me it still seems to be a doubt as on which facts do they differ exactly.

They both are intended to do UI actions from a background thread. But what are the factors that are to be considered while we choose among the two methods.

For example consider a Runnable Thread which performs a web service in the background and now I want to update the UI.

What would be the best way to update my UI? Should I go for Handler or runOnUiThread?

I still know I could use a AsyncTask and make use of onPostExecute. But I just want to know the difference.

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Activity.runOnUiThread() is a special case of more generic Handlers. With Handler you can create your own event query within your own thread. Using Handlers instantiated with the default constructor doesn't mean "code will run on UI thread" in general. By default, handlers are bound to the Thread from which they were instantiated from.

To create a Handler that is guaranteed to bind to the UI (main) thread, you should create a Handler object bound to Main Looper like this:

Handler mHandler = new Handler(Looper.getMainLooper());

Moreover, if you check the implementation of the runOnUiThread() method, it is using Handler to do the things:

  public final void runOnUiThread(Runnable action) {
        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action);
        } else {
            action.run();
        }
    }

As you can see from code snippet above, Runnable action will be executed immediately if runOnUiThread() is called from the UI thread. Otherwise, it will post it to the Handler, which will be executed at some point later.


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