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Perspective correction in OpenCV using python

I am trying to do a perspective correction of a tilted rectangle ( a credit card), which is tilted in all the 4 directions. I could find its four corners and the respective angles of its tilt but I cannot find the exact location of the coordinates, where it has to be projected. I am using cv2.getPerspectiveTransform to do the transformation.

I have the aspect ratio of the actual card (the non tilted one), I want such coordinates such that the original aspect ratio is preserved. I have tried using a bounding rectangle but this increases the size of the card.

Any help would be appreciated.test image

Bounding Rectangle

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Here is the way you need to follow...

For easiness I have resized your image to smaller size,

enter image description here

  • Compute quadrangle vertices for source image, here I find out manually, you can choose edge detection, hough line etc..
  Q1=manual calculation;
  Q2=manual calculation;
  Q3=manual calculation;
  Q4=manual calculation;
  • Compute quadrangle vertices in the destination image by keeping aspect ratio, here you can to take width of card from above quadrangle vertices of source, and compute height by multiplying with aspect ratio.
   // compute the size of the card by keeping aspect ratio.
    double ratio=1.6;
    double cardH=sqrt((Q3.x-Q2.x)*(Q3.x-Q2.x)+(Q3.y-Q2.y)*(Q3.y-Q2.y)); //Or you can give your own height
    double cardW=ratio*cardH;
    Rect R(Q1.x,Q1.y,cardW,cardH);
  • Now you got quadrangle vertices for source and destination, then apply warpPerspective.

enter image description here

You can refer below C++ code,

   //Compute quad point for edge
    Point Q1=Point2f(90,11);
    Point Q2=Point2f(596,135);
    Point Q3=Point2f(632,452);
    Point Q4=Point2f(90,513);

    // compute the size of the card by keeping aspect ratio.
    double ratio=1.6;
    double cardH=sqrt((Q3.x-Q2.x)*(Q3.x-Q2.x)+(Q3.y-Q2.y)*(Q3.y-Q2.y));//Or you can give your own height
    double cardW=ratio*cardH;
    Rect R(Q1.x,Q1.y,cardW,cardH);

    Point R1=Point2f(R.x,R.y);
    Point R2=Point2f(R.x+R.width,R.y);
    Point R3=Point2f(Point2f(R.x+R.width,R.y+R.height));
    Point R4=Point2f(Point2f(R.x,R.y+R.height));

    std::vector<Point2f> quad_pts;
    std::vector<Point2f> squre_pts;

    quad_pts.push_back(Q1);
    quad_pts.push_back(Q2);
    quad_pts.push_back(Q3);
    quad_pts.push_back(Q4);

    squre_pts.push_back(R1);
    squre_pts.push_back(R2);
    squre_pts.push_back(R3);
    squre_pts.push_back(R4);


    Mat transmtx = getPerspectiveTransform(quad_pts,squre_pts);
    int offsetSize=150;
    Mat transformed = Mat::zeros(R.height+offsetSize, R.width+offsetSize, CV_8UC3);
    warpPerspective(src, transformed, transmtx, transformed.size());

    //rectangle(src, R, Scalar(0,255,0),1,8,0);

    line(src,Q1,Q2, Scalar(0,0,255),1,CV_AA,0);
    line(src,Q2,Q3, Scalar(0,0,255),1,CV_AA,0);
    line(src,Q3,Q4, Scalar(0,0,255),1,CV_AA,0);
    line(src,Q4,Q1, Scalar(0,0,255),1,CV_AA,0);

    imshow("quadrilateral", transformed);
    imshow("src",src);
    waitKey();

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