My application happens to be written in Python using pygame, which wraps SDL, but I'm imagining that this is probably a more-general question to do with the Windows API.
In some of my Python applications, I want pixel-for-pixel control under Windows 10 even at high resolutions. I want to be able to ensure, for example, that if my Surface Pro 3 has a native resolution of 2160x1440, then I can enter full-screen mode with those dimensions and present a full-screen image of exactly those dimensions.
The barrier to this is "DPI scaling". By default, under Windows' Settings -> Display, the value of "Change the size of text, apps, and other items" is "150% (Recommended)" and the result is that I only see 2/3 of my image. I have discovered how to fix this behaviour...
- systemwide, by moving that slider down to 100% (but that's undesirable for most other applications)
- just for
python.exe
and pythonw.exe
, by going to those executables' "Properties" dialogs, Compatibility tab, and clicking "Disable display scaling on high DPI settings". I can do this for me alone, or for all users. I can also automate this process by setting the appropriate keys in the registry programmatically. Or via .exe.manifest
files (which also seems to require a global setting change, to prefer external manifests, with possible side-effects on other applications).
My question is: can I do this from inside my program on a per-launch basis, before I open my graphics window? I, or anyone using my software, won't necessarily want this setting enabled for all Python applications ever—we might want it just when running particular Python programs. I'm imagining there might be a winapi
call (or failing that something inside SDL, wrapped by pygame) that could achieve this, but so far my research is drawing a blank.
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