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c# - Benefits of using async and await keywords

I'm new in the use of asynchronous methods in C#. I have read that these keywords async and await help to make the program more responsive by asynchronizing some methods. I have this snippet :

First Way

    public static void Main()
    {
        Console.WriteLine("Hello!! welcome to task application");
        Console.ReadKey();
        Task<string> ourtask = Task.Factory.StartNew<string>(() =>
        {
            return "Good Job";
        });
        ourtask.Wait();
        Console.WriteLine(ourtask.Result);
        Console.ReadKey();
    }

Second Way

 public static void Main()
        {
            Launch();
        }
        public static async void Launch()
        {
            Console.WriteLine("Hello!! welcome to task application");
            Console.ReadKey();
            Console.WriteLine(await GetMessage());
            Console.ReadKey();
        }

        public static Task<string> GetMessage()
        {
            return Task.Factory.StartNew<string>(() =>
                {
                    return "Good Job";
                });
        }

I need to know :

  1. Is there a difference between the two implementations (in the concept of parallelism)?

  2. What are the benefits of using async and await keywords if I can just create a task and wait for it to finish?

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1 Answer

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Say you have a single border checkpoint. Each car can pass it one-by-one to have customs take a look at their car to see if they're not smuggling any Belgian chocolate.

Now assume that you are in line in your Volkswagen Beetle where you can barely fit in and before you is a 24-wheel monstertruck. You are now stuck behind this behemoth for a long time until customs are done searching through it all before they can move on to you who they basically just have to pat down to tell you you're good to go.

In order to combat this efficiency, our good friends at the border patrol have an idea and install a second checkpoint. Now they can pass in twice as many people and you can just take that one instead of waiting behind the monstertruck!

Problem solved, right? Not exactly. They forgot to create a second road that leads to that checkpoint so all traffic still has to go over the single lane, resulting in the truck still blocking the Beetle.

How does this relate to your code? Very easy: you're doing the same.

When you create a new Task you essentially create that second checkpoint. However when you now synchronously block it using .Wait(), you are forcing everyone to take that single road.

In the second example you use await which creates that second road and allows your car to be handled simultaneously with the truck.


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