Concepts
Minimum concept of what such a shared library maybe about.
There are variations on this. Do you support linking between libraries. Are the references a DAG structure or fully cyclic? Do you want to put the code in ROM, or support code updates? Do you wish to load libraries after a process is initially run? The last one is generally the difference between static shared libraries and dynamic shared libraries. Although many people will forbid references between libraries as well.
Facilities
Eventually, everything will come down to the addressing modes of the processor. In this case, the ARM thumb. The loader is generally coupled to the OS and the binary format in use. Your tool chain (compiler and linker) must also support the binary format and can generate the needed code.
Support for accessing data via a register is intrinsic in the APCS (the ARM Procedure calling standard). In this case, the data is accessed via the sb
(for static base) which is register R9
. The static base and stack checking are optional features. I believe you may need to configure/compile GCC to enable or disable these options.
The options -msingle-pic-base
and -mpic-register
are in the GCC manual. The idea is that an OS will initially allocate separate data for each library user and then load/reload the sb
on a context switch. When code runs to a library, the data is accessed via the sb
for that instances data.
Gcc's arm.c code has the require_pic_register()
which does code generation for data references in a shared library. It may correspond to the ARM ATPCS shared library mechanics.See Sec 5.5
You may circumvent the tool chain by using macros and inline assembler and possibly function annotations, like naked
and section
. However, the library and possibly the process need code modification in this case; Ie, non-standard macros like EXPORT(myFunction)
, etc.
One possibility
If the system is fully specified (a ROM image), you can make the offsets you can pre-generate data offsets that are unique for each library in the system. This is done fairly easily with a linker script. Use the NOLOAD
and put the library data in some phony section. It is even possible to make the main program a static shared library. For instance, you are making a network device with four Ethernet ports. The main application handles traffic on one port. You can spawn four instances of the application with different data to indicate which port is being handled.
If you have a large mix/match of library types, the foot print for the library data may become large. In this case you need to re-adjust the sb
when calls are made through a wrapper function on the external API to the library.
void *__wrap_malloc(size_t size) /* Wrapped version. */
{
/* Locals on stack */
unsigned int new_sb = glob_libc; /* accessed via current sb. */
void * rval;
unsigned int old_sb;
volatile asm(" mov %0, sb
" : "=r" (old_sb);
volatile asm(" mov sb, %0
" :: "r" (new_sb);
rval = __real_malloc(size);
volatile asm(" mov sb, %0
" :: "r" (old_sb);
return rval;
}
See the GNU ld --wrap option. This complexity is needed if you have a larger homogenous set of libraries. If your libraries consists of only 'libc/libsupc++', then you may not need to wrap anything.
The ARM ATPCS has veneers inserted by the compiler that do the equivalent,
LDR a4, [PC, #4] ; data address
MOV SB, a4
LDR a4, [PC, #4] ; function-entry
BX a4
DCD data-address
DCD function-entry
The size of the library data using this technique is 4k (possibly 8k, but that might need compiler modification). The limit is via ldr rN, [sb, #offset]
, were ARM limits offset to 12bits. Using the wrapping, each library has a 4k limit.
If you have multiple libraries that are not known when the original application builds, then you need to wrap each one and place a GOT type table via the OS loader at a fixed location in the main applications static base. Each application will require space for a pointer for each library. If the library is not used by the application, then the OS does not need to allocate the space and that pointer can be NULL
.
The library table can be accessed via known locations in .text
, via the original processes sb
or via a mask of the stack. For instance, if all processes get a 2K stack, you can reserve the lower 16 words for a library table. sp & ~0x7ff
will give an implicit anchor for all tasks. The OS will need to allocate task stacks as well.
Note, this mechanism is different than the ATPCS, which uses sb
as a table to get offsets to the actual library data. As the memory is rather limited for the Cortex-M3 described it is unlikely that each individual library will need to use more than 4k of data. If the system supports an allocator this is a work around to this limitation.
References