The correct answer is actually a comment on your question. The number given is actually a distance in millimetres. To get this number, you either need to use a skeleton joint and call DepthImageFrame's MapFromSkeletonPoint or shift the raw short value right by DepthImageFrame.PlayerIndexBitmaskWidth.
E.g. Skeleton
using (var skeletonFrame= e.OpenSkeletonFrame())
using (var depthFrame = e.OpenDepthImageFrame())
{
skeletonFrame.CopySkeletonDataTo(skeletons);
var skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength];
foreach (var skeleton in skeletons)
{
if (skeleton.TrackingState != SkeletonTrackingState.Tracked) continue;
var head = skeleton.Joints[JointType.Head];
if (head.TrackingState == JointTrackingState.NotTracked) continue;
var depthImagePoint = depthFrame.MapFromSkeletonPoint(head.Position);
int depthInMillimeters = depthImagePoint.Depth; // TADA!
}
}
E.g. shift
using (var depthFrame = e.OpenDepthImageFrame())
{
var depthArray = new short[depthFrame.PixelDataLength];
depthFrame.CopyPixelDataTo(depthArray);
for (int i = 0; i < depthArray.Length; i++) {
int depthInMillimeters =
depthArray[i] >> DepthImageFrame.PlayerIndexBitmaskWidth;
// TADAx2!
}
The original solution below is no longer correct:
Based on the contents of this article - http://openkinect.org/wiki/Imaging_Information:
if (depthValue <= 2047) {
depthM = 0.1236 * Math.Tan(depthValue / 2842.5 + 1.1863);
}
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