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opengl - Rotating an object around a fixed point using glMultMatrix

Rotating an object around (x,y,0) : //2D

glTranslatef(-x, -y, 0);
glRotatef(theta, 0.0, 0.0, 1.0); 
glTranslatef(x, y, 0);

is it correct?! how about using "glMultMatrix" instead of "glTranslatef" and "glRotatef" ?!

glLoadIdentity();
glMultMatrix(Translation_Matrix);      //glTranslatef(x, y, 0);
glMultMatrix(Rotation_Matrix);         //glRotatef(theta, 0.0, 1.0, 0.0);
glMultMatrix(Neg_Translation_Matrix);  // glTranslatef(-x, -y, 0);

is sequence of matrices correct?!

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Assuming current matrix is ModelView Matrix, and the center of the object is at (x,y,0), the first sequence of translate, rotate, and then translate back seems correct sequence.

When using glMultMatrix instead, I don't think the sequence reverses but they are the same as the first sequence.


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