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.net - C# naming convention for enum and matching property

I often find myself implementing a class maintaining some kind of own status property as an enum: I have a Status enum and ONE Status property of Status type. How should I solve this name conflict?

public class Car
{
  public enum Status
  {
    Off,
    Starting,
    Moving
  };

  Status status = Status.Off;

  public Status Status // <===== Won't compile =====
  {
    get { return status; }
    set { status = value; DoSomething(); }
  }
}

If the Status enum were common to different types, I'd put it outside the class and the problem would be solved. But Status applies to Car only hence it doesn't make sense to declare the enum outside the class.

What naming convention do you use in this case?

NB: This question was partially debated in comments of an answer of this question. Since it wasn't the main question, it didn't get much visibility.

EDIT: Filip Ekberg suggests an IMO excellent workaround for the specific case of 'Status'. Yet I'd be interesting to read about solutions where the name of the enum/property is different, as in Michael Prewecki's answer.

EDIT2 (May 2010): My favorite solution is to pluralize the enum type name, as suggested by Chris S. According to MS guidelines, this should be used for flag enums only. But I've come to like it more and more. I now use it for regular enums as well.

See Question&Answers more detail:os

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The definition of "Off", "Starting" and "Moving" is what i would call a "State". And when you are implying that you are using a "State", it is your "Status". So!

public class Car
{
  public enum State
  {
    Off,
    Starting,
    Moving
  };

  State state = State.Off;

  public State Status
  {
    get { return state ; }
    set { state= value; DoSomething(); }
  }
}

If we take another example from the one stated where you'd like to use the word "Type" such in this case:

public class DataReader
{
    public enum Type
    {
        Sql,
        Oracle,
        OleDb
    }

    public Type Type { get; set; } // <===== Won't compile =====

}

You really need to see that there is a difference between enums and enums, right? But when creating a framework or talking about architecture you need to focus on the simillarities, ok lets find them:

When something is set to a State, it's defined as the "things" Status

Example: The Car's Status is in Running State, Stopped State, and so on.

What you want to acheive in the second example is somewhat this:

myDataReader.Type = DataReader.Database.OleDb

You might think that this says against what i've been preaching about to others, that you need to follow a standard. But, you are following a standard! The Sql-case is a specific case aswell and therefore need a somewhat specific solution.

However, the enum would be re-usable within your System.Data space, and that's what the patterns is all about.

Another case to look at with the "Type" is "Animal" where Type defines the Species.

public class Animal
    {
        public enum Type
        {
            Mammal,
            Reptile,
            JonSkeet
        }

        public Type Species{ get; set; }

    }

This is following a pattern, you don't specificly need to "know" the Object for this and you are not specifing "AnimalType" or "DataReaderType", you can re-use the enums in your namespace of choice.


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