In my app, I use drawViewHierarchyInRect:afterScreenUpdates:
in order to obtain a blurred image of my view (using Apple’s UIImage
category UIImageEffects).
My code looks like this:
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, 0);
[self.view drawViewHierarchyInRect:self.view.bounds afterScreenUpdates:YES];
UIImage *im = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
/* Use im */
I noticed during development that many of my animations were delayed after using my app for a bit, i.e., my views were beginning their animations after a noticeable (but less than about a second) pause compared to a fresh launch of the app.
After some debugging, I noticed that the mere act of using drawViewHierarchyInRect:afterScreenUpdates:
with screen updates set to YES
caused this delay. If this message was never sent during a session of usage, the delay never appeared. Using NO
for the screen updates parameter also made the delay disappear.
The strange thing is that this blurring code is completely unrelated (as far as I can tell) to the delayed animations. The animations in question do not use drawViewHierarchyInRect:afterScreenUpdates:
, they are CAKeyframeAnimation
animations. The mere act of sending this message (with screen updates set to YES
) seems to have globally affected animations in my app.
What’s going on?
(I have created videos illustrating the effect: with and without an animation delay. Note the delay in the appearance of the "Check!" speech bubble in the navigation bar.)
UPDATE
I have created an example project to illustrate this potential bug. https://github.com/timarnold/AnimationBugExample
UPDATE No. 2
I received a response from Apple verifying that this is a bug. See answer below.
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