If MPMusicPlayerController
doesn't meet your needs, you can copy the audio to your local bundle so you can use AVAudioPlayer
.
EDIT
You basically have three options for playing audio from the user's iPod library: MPMediaPlayer
, AVPlayer
and AVAudioPlayer
.
Here are examples for MPMediaPlayer
and AVPlayer
:
- (void) mediaPicker: (MPMediaPickerController *) mediaPicker
didPickMediaItems: (MPMediaItemCollection *) collection {
MPMediaItem *item = [[collection items] objectAtIndex:0];
NSURL *url = [item valueForProperty:MPMediaItemPropertyAssetURL];
[self dismissModalViewControllerAnimated: YES];
// Play the item using MPMusicPlayer
MPMusicPlayerController* appMusicPlayer = [MPMusicPlayerController applicationMusicPlayer];
[appMusicPlayer setQueueWithItemCollection:collection];
[appMusicPlayer play];
// Play the item using AVPlayer
AVPlayerItem *playerItem = [[AVPlayerItem alloc] initWithURL:url];
AVPlayer *player = [[AVPlayer alloc] initWithPlayerItem:playerItem];
[player play];
}
If you need to use AVAudioPlayer
for some reason, or you need access to the audio file's actual audio data, you have to first copy the audio file to your app's directory and then work with it there. The AVAsset
+ AVPlayer
stuff is the closest analogy to ALAsset
if you're used to working with photos and videos.
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