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design patterns - Why doesn't more Java code use PipedInputStream / PipedOutputStream?

I've discovered this idiom recently, and I am wondering if there is something I am missing. I've never seen it used. Nearly all Java code I've worked with in the wild favors slurping data into a string or buffer, rather than something like this example (using HttpClient and XML APIs for example):

    final LSOutput output; // XML stuff initialized elsewhere
    final LSSerializer serializer;
    final Document doc;
    // ...
    PostMethod post; // HttpClient post request
    final PipedOutputStream source = new PipedOutputStream();
    PipedInputStream sink = new PipedInputStream(source);
    // ...
    executor.execute(new Runnable() {
            public void run() {
                output.setByteStream(source);
                serializer.write(doc, output);
                try {
                    source.close();
                } catch (IOException e) {
                    throw new RuntimeException(e);
                }
            }});

    post.setRequestEntity(new InputStreamRequestEntity(sink));
    int status = httpClient.executeMethod(post);

That code uses a Unix-piping style technique to prevent multiple copies of the XML data being kept in memory. It uses the HTTP Post output stream and the DOM Load/Save API to serialize an XML Document as the content of the HTTP request. As far as I can tell it minimizes the use of memory with very little extra code (just the few lines for Runnable, PipedInputStream, and PipedOutputStream).

So, what's wrong with this idiom? If there's nothing wrong with this idiom, why haven't I seen it?

EDIT: to clarify, PipedInputStream and PipedOutputStream replace the boilerplate buffer-by-buffer copy that shows up everywhere, and they also allow you to process incoming data concurrently with writing out the processed data. They don't use OS pipes.

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From the Javadocs:

Typically, data is read from a PipedInputStream object by one thread and data is written to the corresponding PipedOutputStream by some other thread. Attempting to use both objects from a single thread is not recommended, as it may deadlock the thread.

This may partially explain why it is not more commonly used.

I'd assume another reason is that many developers do not understand its purpose / benefit.


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