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c++ - Differences between running an executable with Visual Studio debugger vs without debugger

I'm trying to debug an issue in which an executable produces repeatable output (which I want) when executed directly from Visual Studio, but does not produce repeatable output when executed from the command prompt. It's a single-threaded application, so there shouldn't be any strange behaviour there in terms of timing.

Can somebody enumerate what possible differences could be between the two environments?

I'm sure the actual executable is the same -- they're both release builds and are running the same .exe file.

Here are the environments and the outcomes:

  1. Run directly from command prompt (cmd): Non-repeatable output
  2. Run from Visual Studio with Debugging (F5): Repeatable output
  3. Run from Visual Studio without Debugging (Ctrl-F5): Non-repeatable output

I know that the working directory can possibly be different, but I'm manually adjusting that to make sure that the working directory is identical.

Based on these results, it looks like running "with Debugging" (even in a Release build) somehow fixes the problem. Does this point to a likely culprit? What are the differences between running an executable with debugging and without?

SOLUTION: As pointed out in the accepted answer, the debug heap was the issue. The problem was that deep in the bowels of our code, somebody was accessing parts of a large array before they were initialized. They had allocated memory with a malloc and had not initialized the memory to 0. The debug heap would (I assume) fill the array with some repeatable value, whereas when the debugger wasn't attached (i.e. when run from the command line or with Ctrl-F5) the values were more random and would sometimes cause tiny deviations in the behaviour of the program. Unfortunately, the adjustment was so subtle as to almost be unnoticeable, and the memory in question was properly reset after the first "frame" of processing, but the initial conditions were already slightly different and the damage had been done. Chaos theory in action! Thanks for the guidance.

One great debugging tip that helped out: write a custom malloc that immediately fills memory with completely random data. That way, you can make sure you're properly initializing it yourself before using it, otherwise your results will be (hopefully) crazy every time you run it -- even in debug mode with the debug heap!

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Windows Heap behaves differently if process is started under the debugger. To disable this behavior (in order to find a problem while debugging) add _NO_DEBUG_HEAP=1 to environment (like in this question).

Alternatively you can attach to process early in program execution. Heap will not enter the debug mode then. Add DebugBreak() line somewhere in the beginning of the execution, run with Ctrl+F5, and start debugging when asked to.


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