Neil's comment is pretty accurate. Bjarne mentioned considering and rejecting this exact possibility1:
The initializer syntax used to be
illegal for built-in types. To allow
it, I introduced the notion that
built-in types have constructors and
destructors. For example:
int a(1); // pre-2.1 error, now initializes a to 1
I considered extending this notion to
allow derivation from built-in classes
and explicit declaration of built-in
operators for built-in types. However,
I restrained myself.
Allowing
derivation from an int
doesn't
actually give a C++ programmer
anything significantly new compared to
having an int
member. This is
primarily because int
doesn't have
any virtual functions for the derived
class to override. More seriously
though, the C conversion rules are so
chaotic that pretending that int
,
short
, etc., are well-behaved
ordinary classes is not going to work.
They are either C compatible, or they
obey the relatively well-behaved C++
rules for classes, but not both.
As far as the comment the performance justifies not making int a class, it's (at least mostly) false. In Smalltalk all types are classes -- but nearly all implementations of Smalltalk have optimizations so the implementation can be essentially identical to how you'd make a non-class type work. For example, the smallInteger class is represents a 15-bit integer, and the '+' message is hard-coded into the virtual machine, so even though you can derive from smallInteger, it still gives performance similar to a built-in type (though Smalltalk is enough different from C++ that direct performance comparisons are difficult and unlikely to mean much).
The one bit that's "wasted" in the Smalltalk implementation of smallInteger (the reason it only represents 15 bits instead of 16) probably wouldn't be needed in C or C++. Smalltalk is a bit like Java -- when you "define an object" you're really just defining a pointer to an object, and you have to dynamically allocate an object for it to point at. What you manipulate, pass to a function as a parameter, etc., is always just the pointer, not the object itself.
That's not how smallInteger is implemented though -- in its case, they put the integer value directly into what would normally be the pointer. To distinguish between a smallInteger and a pointer, they force all objects to be allocated at even byte boundaries, so the LSB is always clear. A smallInteger always has the LSB set.
Most of this is necessary, however, because Smalltalk is dynamically typed -- it has to be able to deduce the type by looking at the value itself, and smallInteger is basically using that LSB as a type-tag. Given that C++ is statically typed, there's never a need to deduce the type from the value, so you probably wouldn't need to "waste" that bit on a type-tag.
1. In The Design and Evolution of C++, §15.11.3.